I am surprised that we don't have seen this thread yet.
Deathwatch is way too good right now. It's easy to tell, in every game mode, this elite is taken by a vast majority of SM players, because it brings a lot.
I think their stats are fine, damage, hp, grenades, missile launche/flamer. They are globally fine since they were buffed in a patch.
And keep in mind that deathwatch drop pod dealing damage to objectives will be adressed in next patch, according to Relic, so I won't speak about this particular point.
What is not fine, imo, is their presence doctrine : Death from above.
It is way too good.
The deployment of a 2EP **everywhere **on the field, AND with a drop pod, dealing knockback, damage and stuns to vehicule, while all other elites in game must normally come in a point range, with a basic teleport, is way too good.
In team games, it becomes even more probematic, when a team have 2 or 3 SM players. (with obviously, all of them having the kill team with presence doctrine).
As soon as there is an important fight after the 4th minute, you'll have 2 or 3 drop pods coming out of nowhere, and with KT coming out of them, totally turning the tide of a battle, with close to no counter play for the opposing team, if they don't have a SM player who can help with his own Kill team drop pod.
Then, the other elites come with drop pods too, BUT, at least, it's only in range of the Kill team, and not everywhere. It's very good,
I'm ok that after you use the teleport homer, Death watch can use a drop pod and come everywhere on the field with a drop pod.
But I think that their very first deployment, or after a death deployment, shouldn't be everywhere on the map, and shouldn't be with a drop pod.
The first deployment should be standard, like all other elites in game.
Then, after using teleport homer, keep it as it is now.
For the other elites using drop pods thanks to the doctrine, keep it as it is too, because it's not everywhere on the map.
The next game update will go live on August 29th. Read on to find out what’s included!
In the midst of ear-piercing Banshee howls, “For the Emperor”s, and the rumbling of approaching WAAAGHs - it can be tough to remember to pause the mayhem for a moment and think “hmm, I should probably save right now.” And, as a lot of you have requested, when you’re in the middle of an exciting skirmish - you shouldn’t need to!
In the August update, campaign progress will autosave before tough encounters. Though you can still save manually, this change will make it easy to pick up where you left off.
We’ll also be releasing improved modding tools - including the Attribute Editor and the Tuning Pack. These will enable resourceful modders to reimagine multiplayer balance, create new abilities or change existing ones, and build more detailed game modes to support them.
Alongside the release of these tools, the Steam Workshop will support these new mod types so that whole new Dawn of War experiences are just a click away. We’ll be updating the Dawn of War modding wiki to outline all of these changes in more detail on August 29th.
With the help of community members on the official forums, more balance changes are coming in this update. You can read more about it here! Final patch notes will go live along with the game update.
For some time now i have been working on a Power Core 1vs1 map and am pretty close to releasing it on the steam workshop.
However before i do so, i would really love to get some feedback from people that regularly play Power Core 1vs1. If you do not have the time to write down feedback, no problem, even just uploading a replay of you playing against a human opponent would already be really helpful!
I could only do limited gameplay testing so far for lack of testers. ( Big thank you to Thunder! )
So if you guys could help me out that would be wonderful. I take any feedback you are willing to provide, and i am especially interested in Gameplay related feedback. What did you like or dislike? And why?
You can download the map here:
The .sga file inside the .zip file goes to:
Documents\My Games\Dawn of War III\mods\scenarios\local\BoT_WIP_11
That is all, you are ready to play.