I think the Article "The Future Of The Real-Time Strategy Game" by Nathan Toronto still has some inspiration for Developers of RTS genre.
The basic strategy never really changes. Essentially, your only viable strategy -- your overall plan for success -- is to wear down your opponent and destroy him.
If RTS games are to be truly strategic, then they need to simulate both war and politics. Why? Because war is politics. Without politics, war games devolve into pointless acts of attrition.
To this end, I offer RTS game developers three suggestions as they create the next generation of RTS games. I make these suggestions not as one who knows how to produce RTS games, but as a gamer and political scientist who sees how much more these games could offer.
First, RTS games could avoid bogging players down in non-strategic decisions.
The second suggestion is to re-think the identity of the opponent.
The final suggestion is to re-examine the motivations of both players and opponents."
I will give my thoughts at next parts.
To be continued........... (Be patient, to write article and to make pictures needing time.)