I'm somewhat of a believer in DoW3 after having actually played it. The game is great fun and certainly does things that I can say I haven't seen tried in RTS games before (Relic being often praised for such things), but with DoW3, I can already see it hitting a wall in terms of popularity just because there isn't enough of it, and because certain risks taken to achieve a higher audience may not have the intended effect.
It pains me that Relic have ignored their community from the moment gameplay was shown. Listening to 40k fans would have been a great first step. The las-cannons are like little flashlights, Gabriel is still flipping and so on. These aesthetic choices could have probably been easy fixes.
On top of that, it took a long time for us to find out how few maps there actually were, and what the primary game mode would be. As soon as the backlash hit, Relic seemed to retreat into hiding and it felt like ears were plugged and echo chambers were made. We get that you haven't got the whole team from previous games, but that doesn't excuse a lack of community engagement. Giving the game to youtubers and streamers to play isn't community engagement, FYI. It only seems to really benefit games that are open world, survival or other niche genres.
The difference between factions from a mechanic standpoint is solid, but it can be pushed further. This is something DoW2 hit very well. You can see it with the basic infantry very easily, in DoW2 Tactical marines were... Just that, tactical. They could be equipped for every scenario and were to be used tactically. Meanwhile Guardians were more versatile on the fly, having access to grenades and cover placement to more actively move and pick their targets.
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