This is my only complaint, its torture. It's killed all motivation to see the campaign through because I am forced to play as orks and eldar inbetween getting a space marine mission. I really don't understand this design decision.
Well, I can think of a number of reasons as to why it's a good design decision:
It allows them to tell a story from the perspectives of all 3 races. This is pretty good for story telling, as you get to a good feeling of all the characters and their personalities. Campaign are, after all, not just random missions, but a story line which the player can explore in their own way.
It helps players whom are new to the genre and/or universe of WH40k to test out the different factions. Say I don't no a zoggin' thing about what any of these factions are besides; super humans, space elves and an army of hulks. I don't know how they play like. In many RTS games (and other genres) the campaign helps players to understand how the game works, and I believe DoW III has done a fairly good job at that.
Just a few reasons that might help you to see the reasoning the developers might have used. I'm of course not on the team, so I can't say what they did for what reasons, I can only guess.
@TheGodOfCakes said:
Well, I can think of a number of reasons as to why it's a good design decision:
It allows them to tell a story from the perspectives of all 3 races. This is pretty good for story telling, as you get to a good feeling of all the characters and their personalities. Campaign are, after all, not just random missions, but a story line which the player can explore in their own way.
It helps players whom are new to the genre and/or universe of WH40k to test out the different factions. Say I don't no a zoggin' thing about what any of these factions are besides; super humans, space elves and an army of hulks. I don't know how they play like. In many RTS games (and other genres) the campaign helps players to understand how the game works, and I believe DoW III has done a fairly good job at that.
Just a few reasons that might help you to see the reasoning the developers might have used. I'm of course not on the team, so I can't say what they did for what reasons, I can only guess.
All dealt with in the tutorials and prologue missions. Not even the option to jump ahead on a certain faction's story. So many ways they could achieve the above and still allow the people that have played since DOW 1 to play the faction of they're choice.
Last time I checked most campaigns (of any game of any kind) that involve multiple factions generally require playing all factions to beat the campaign and often lock entire race campaigns behind others (So to play Faction X whos at the end you need to play every faction beforehand). I really like the race switches between each mission, over singular faction campaigns, as it feels like a total story over multiple, singular, unrelated stories that are forced to converge for the final few missions.
Try and see it from other people's perspective. Until retribution, everyone was stuck playing through a marine-only campaign in dawn of war 2. While I thought they were decent campaigns, I would have preferred to have had the chance to play Eldar instead.
Try and take it as training for multiplayer as well. Might find it easier to fight Eldar and Orks if you know how they play!
People seem to overlook that Winter Assault did the same thing too, Order campaign had you bounce between Imperial Guard and Eldar, and Disorder campaign had you bounce between Chaos and Orks, Honestly I don't mind it, shows things happening from all sides
While I am glad we get to play story campaign with other races and not just marines. I would highly prefer if they used wc3 or sc way of doing it. Meaning a lot of missions with one race, their story is over then move to the next. That way you had time to get used to a race at a time and learn what they are about at a reasonable pace. Instead of doing tutotrial missions for each race one after another.
Too late to change that now but please consider doing so Relic for the next campaign
I still think Dark Crusade had the best campaign, behind DoW1 vanillas of course.. that one was amazing. I loved the fact of conquering territories and thought that would be an amazing Multiplayer experience. Imagine a head to head and players are fighting it out for control of different sectors of the planet while at the same time fighting AI?
@kric1991 said:
I still think Dark Crusade had the best campaign, behind DoW1 vanillas of course.. that one was amazing. I loved the fact of conquering territories and thought that would be an amazing Multiplayer experience. Imagine a head to head and players are fighting it out for control of different sectors of the planet while at the same time fighting AI?
@kric1991 said:
I still think Dark Crusade had the best campaign, behind DoW1 vanillas of course.. that one was amazing. I loved the fact of conquering territories and thought that would be an amazing Multiplayer experience. Imagine a head to head and players are fighting it out for control of different sectors of the planet while at the same time fighting AI?
Would love that...Make it happen Relic!!
That really comes down to taste since I hated that campaign <.<
To me it just seemed incredibly lazy as it was mostly just glorified skirmish fights, even worse as I could not choose what type of skirmish rules.
I would love to see the next DoW3 expansion/chapter use the same system as Dow1 Dark Crusade. The only benefit I got from playing the other factions was I now have a good understanding of their powers and abilities, which helps me beat them.
I did like the Mad Max Fury Road flavor of the Orks.
I thought it was different from the normal way campaigns are laid out, so therefore I liked it. The only mission I really disliked was the first ork mission, I thought it was layed out weird and there was a lot of travel time for nothing.
@kric1991 said:
I still think Dark Crusade had the best campaign, behind DoW1 vanillas of course.. that one was amazing. I loved the fact of conquering territories and thought that would be an amazing Multiplayer experience.
They could have even done meta-online global conquest like Helldivers did.
But no, we got super linear campaign where you can't even play as a faction of your choice, and twitchy multiplayer.
I would be ok with being forced to play all factions in order to get the full story but one at a time so i actually get a chance to care about what is happening.
i for one enjoyed the rotation of factions during the campaign missions. it gives you a view on everyone's motivation and goals without stigmatizing anyone as the 'unknown baddies'.
that said, i really really hope the campaign of an upcoming DoWIII expansion keeps this formula and lets us switch between Imperial Guard and Chaos, or Tau and Necron... i am counting on you, Relic, please make it happen!
the rotation wasnt bad idea, but the campaign itself, the gameplay was boring and lame as hell ..
in WA every mission was challenging and about something, but here is boring story, boring gameplay (that fast paced, limited unit pool is good for multiplayer, singleplayer could use something like those out of mission upgrades similar to DC/DoW2 or like starcraft has) and completely boring maps (honestly even those elite grinding maps look better) ....
and with all this combined you get casul unfriendly, completely non inovative, boring campaign that is completely chaotic because it forces you to play in completely different style every mission, so even if you want to use it to prepare for multiplayer you get nothing from that ...
iirc in DOW 1 you had mixed campaign, in Winter assault you switched between two factions.
in DOW 2 it was marines only but due to the nature of hero "commando style" it wouldn't made sense to mix factions.
In DOW3 (which I'm now just about to start level 9) I found the mixed factions kinda fun and refreshing as I can level up all 3 factions (elites + skulls) each mission while the story advance smoothly.
Each to his own - I deeply hope for future "Dark Crusade" like expansion for DOW3 where we can pick a faction on risk style map it was bloody fun.
which reminds me I've yet to play IG campaign on Dark Crusade and like 3-4 factions left to play on soulstorm.. oh well...
Comments
TheGodOfCakes
Well, I can think of a number of reasons as to why it's a good design decision:
Just a few reasons that might help you to see the reasoning the developers might have used. I'm of course not on the team, so I can't say what they did for what reasons, I can only guess.
MajBumWhistler
All dealt with in the tutorials and prologue missions. Not even the option to jump ahead on a certain faction's story. So many ways they could achieve the above and still allow the people that have played since DOW 1 to play the faction of they're choice.
Krakza
Welcome to my world every time there's a Space Marine only campaign. This is a great middle ground as far as I'm concerned...
Silveran
Last time I checked most campaigns (of any game of any kind) that involve multiple factions generally require playing all factions to beat the campaign and often lock entire race campaigns behind others (So to play Faction X whos at the end you need to play every faction beforehand). I really like the race switches between each mission, over singular faction campaigns, as it feels like a total story over multiple, singular, unrelated stories that are forced to converge for the final few missions.
Auric
Try and see it from other people's perspective. Until retribution, everyone was stuck playing through a marine-only campaign in dawn of war 2. While I thought they were decent campaigns, I would have preferred to have had the chance to play Eldar instead.
Try and take it as training for multiplayer as well. Might find it easier to fight Eldar and Orks if you know how they play!
RocK2K86
People seem to overlook that Winter Assault did the same thing too, Order campaign had you bounce between Imperial Guard and Eldar, and Disorder campaign had you bounce between Chaos and Orks, Honestly I don't mind it, shows things happening from all sides
Grahell
While I am glad we get to play story campaign with other races and not just marines. I would highly prefer if they used wc3 or sc way of doing it. Meaning a lot of missions with one race, their story is over then move to the next. That way you had time to get used to a race at a time and learn what they are about at a reasonable pace. Instead of doing tutotrial missions for each race one after another.
Too late to change that now but please consider doing so Relic for the next campaign
Wildmugato
I agree with the OP. I would have rather \ had a choice of which race to play verses playing a story and playing all 3.
kric1991
I still think Dark Crusade had the best campaign, behind DoW1 vanillas of course.. that one was amazing. I loved the fact of conquering territories and thought that would be an amazing Multiplayer experience. Imagine a head to head and players are fighting it out for control of different sectors of the planet while at the same time fighting AI?
Would love that...Make it happen Relic!!
MajBumWhistler
Yup, loved that one.
Grahell
That really comes down to taste since I hated that campaign <.<
To me it just seemed incredibly lazy as it was mostly just glorified skirmish fights, even worse as I could not choose what type of skirmish rules.
Gunny0321
I would love to see the next DoW3 expansion/chapter use the same system as Dow1 Dark Crusade. The only benefit I got from playing the other factions was I now have a good understanding of their powers and abilities, which helps me beat them.
I did like the Mad Max Fury Road flavor of the Orks.
Shas_02
I thought it was different from the normal way campaigns are laid out, so therefore I liked it. The only mission I really disliked was the first ork mission, I thought it was layed out weird and there was a lot of travel time for nothing.
Tilltech
They could have even done meta-online global conquest like Helldivers did.
But no, we got super linear campaign where you can't even play as a faction of your choice, and twitchy multiplayer.
Gigs
I would be ok with being forced to play all factions in order to get the full story but one at a time so i actually get a chance to care about what is happening.
Ace40k
i for one enjoyed the rotation of factions during the campaign missions. it gives you a view on everyone's motivation and goals without stigmatizing anyone as the 'unknown baddies'.
that said, i really really hope the campaign of an upcoming DoWIII expansion keeps this formula and lets us switch between Imperial Guard and Chaos, or Tau and Necron... i am counting on you, Relic, please make it happen!
tritol
the rotation wasnt bad idea, but the campaign itself, the gameplay was boring and lame as hell ..
in WA every mission was challenging and about something, but here is boring story, boring gameplay (that fast paced, limited unit pool is good for multiplayer, singleplayer could use something like those out of mission upgrades similar to DC/DoW2 or like starcraft has) and completely boring maps (honestly even those elite grinding maps look better) ....
and with all this combined you get casul unfriendly, completely non inovative, boring campaign that is completely chaotic because it forces you to play in completely different style every mission, so even if you want to use it to prepare for multiplayer you get nothing from that ...
Reiborn
iirc in DOW 1 you had mixed campaign, in Winter assault you switched between two factions.
in DOW 2 it was marines only but due to the nature of hero "commando style" it wouldn't made sense to mix factions.
In DOW3 (which I'm now just about to start level 9) I found the mixed factions kinda fun and refreshing as I can level up all 3 factions (elites + skulls) each mission while the story advance smoothly.
Each to his own - I deeply hope for future "Dark Crusade" like expansion for DOW3 where we can pick a faction on risk style map it was bloody fun.
which reminds me I've yet to play IG campaign on Dark Crusade and like 3-4 factions left to play on soulstorm.. oh well...