[Space Marines] - Gabriel Angelos - 3 charges of god splitter is just plain stupid, instead of having one charge and doing a greater leap and bigger slam, we've got a big bulky guy with a hammer frontflipping between enemy tanks and infantry. Gabe is a living meme, please stop killing this character and rework him.
[Space Marines] - Librarian Jones Orion - A Weirdboy/Macha wannabe, doing no damage, blind is rarely usefull because of its short range (Librarian is smited in the late game, can't even reach enemy frontline).The only semi-useful ablity he has is his stonewall, not it's ablity enchantments as his other spells are nearly counterproductive, Im talking about this wall protecting you from projectiles and enemies entering it. He should be cost 5-6, have his shield enchanced and his wall could be fired through by allies. maybe it could have a health pool then. But for now I will continue on bunny hopping with fellow Gabe
[Space Marines] - Chaplain Diomedes - Didn't see him once on the battlefield, has one useless spell forcing your troops to squeeze to the frontline around him to work. Hes yet another elite parody, noone would mind him getting reworked.
[Space Marines] - Servitor (Worker) two abilities both useless to the limit. One allows to reveal cloaked troops and other one sets up a drone giving vision when someone is near. Totaly outclassed by other races. Ork's revealing and cloaking is way better (50req scouts instead of 200req) and Eldar teleport winning all races is superior here.
[Eldar] - Rangers - Ranger spam. Tearing your infantry army in early game, and pushing you back to the power plant before it's 15 min mark. Can't wait to hear Eldar players arguing in the comments "but you can get vehicles, like land speeders (after getting enough energy, not reinforcing army and not resisting rangers destorying both power plants). They're fast as hell specialy with sniper elite paired with them. I just leave the game when fighting these guys. Unlimited vision granted by their ability starts it all and they do the job.
[Eldar] - Wraithking Taldeer - Tank, crowd control, dps, caster, hit and run, everything you need lol. Insane movement paired with his abilities and shield makes him the best elite in the game. He can slide through all infrantry and vehicles, snare disable all of them a second later, also has an exploding shield. While other elites have no escape options.
[Eldar] - Warp Spiders - While rarely seen in the game they are way too strong and quick with these teleports, while I like this portal concept. These guys make the sickest backdoors I could've ever imagined. They really need to be 6-7 points, not 5. Their agility is too crazy in early game.
[Eldar] Wraithguard - Wraithguard 1, Wraithblades 0, if you somehow manage to survive ranger spam and you got a couple of good anti infantry vehicles, Eldar will make sure you're stil behind with wraithguards bursting elites and gameobjectives into pieces.
[Orks] - De Commando - Noone plays this guy, why does he have literally the same passive as macha, same icon same description. Macha's presence - last chance. He could use another ability because at this moment hes not viable compared to other elites.
[Orks] - Nobz - We needed them look bigger because it's hard to find these guys in a swarm of boyz.
[Orks] - Trukks - have only two slots, could use one more. People rearely use that vehicle.