I'm going to have to agree with Queso. The last mission is pretty lazily done.
1. It is nothing like the rest of the campaign why am I fighting a RPG boss in a RTS game?
2. Why does he have cheap moves like the ability to lock one of your characters, and then your other characters have to try to free that characters, but ohh yeah the sphere he locks you is very hard to destroy and if you don't destroy it in time he lands on the character, or character(s) depending if you were attempting to free them and get damage for no reason.
3. The bloodletters (Those red demons) have too much health, and as soon as you're about to kill them they teleport away and start healing. Can you chase after them? Yes,but you have a boss (Who is standing pretty far away spamming FULL SCREEN waves of fire at you), and mobs of orks on your back with you're trying to kill this healing enemy.
4. It takes way to long for my allies to be able to spawn back after they die. Are you kidding me 100-150 seconds is just ridiculous for me to resurrect a teammate who probably died a BS death to begin with. I can understand that kind of time in the regular game when you have a base and minions and stuff, but for it to take that long against a boss where you have very limited resources, only three characters(and one of the characters [Macha] dies so fast) is unacceptable.
5. This is all just artificial difficulty. Which is when a fight/ scenario doesn't require strategy or thinking to beat, it just requires the boss to not do the cheap broken BS like lock my characters in a stupid sphere so they're unusable, or be across the screen and spam waves of fire that I kind of have to take or the Bloodletter heal.
Is it beatable? I'm pretty sure it is, but i'm not a person who like to take 15 tries and 2 hours on a mission to get the favorable outcome that should of happen to begin with, but doesn't b/c 99 out the 100 tries the boss just decides to do all the cheap crap.
Just tried it again: Yeah there is no way they tested this fight and gave it a thumbs up, there is just no way. It's so poorly designed. When the boss is spamming waves of fire and I attack him he just flies to the other side of the map and starts spamming again or he silences my characters then flies to the other side to spam fire again and I have to chase while bloodletters and heavy bolter maries are after me.
The last mission on hard is totally insane. I didn't complete it yet, but will try and try for sure. The truth is that it's difficulty level is much higher than the whole campaign's. I completed the previous 16 missions on Hard with not much effort but this time I got stuck. For me it's a mistake from game design and balancing perspective. You ruin the experience with the game for many players. Without a reason. Just look at the percentage values of how many players beat the specific missions on Hard difficulty:
1. 8%
2. 7.3%
3. 6.6%
4. 6.5%
5. 5.7%
6. 5.5%
7. 5.2%
8. 5.3%
9. 4.7%
10. 4.5%
11. 4.2%
12. 4.0%
13. 3.7%
14. 3.9%
15. 3.6%
16. 3.4%
17. 2.5%
You can clearly see how big is the gap between 16th and 17th mission in comparison to other steps of the campaign. It's 0.9 percentage point when the difference between others is around 0.2 - 0.3 percentage points. (I'm not talking about missions 1-10 where people simply get bored or distracted and stop playing).
I'm not saying this mission is unbeatable. I'm just saying it's like another level of difficulty and it spoils the fun for those who got that far on Hard.
Comments
DonDimon
So how do you even finish off those bloodletters while the daemon throws never-ending fireballs?
Deadlywest
I'm going to have to agree with Queso. The last mission is pretty lazily done.
1. It is nothing like the rest of the campaign why am I fighting a RPG boss in a RTS game?
2. Why does he have cheap moves like the ability to lock one of your characters, and then your other characters have to try to free that characters, but ohh yeah the sphere he locks you is very hard to destroy and if you don't destroy it in time he lands on the character, or character(s) depending if you were attempting to free them and get damage for no reason.
3. The bloodletters (Those red demons) have too much health, and as soon as you're about to kill them they teleport away and start healing. Can you chase after them? Yes,but you have a boss (Who is standing pretty far away spamming FULL SCREEN waves of fire at you), and mobs of orks on your back with you're trying to kill this healing enemy.
4. It takes way to long for my allies to be able to spawn back after they die. Are you kidding me 100-150 seconds is just ridiculous for me to resurrect a teammate who probably died a BS death to begin with. I can understand that kind of time in the regular game when you have a base and minions and stuff, but for it to take that long against a boss where you have very limited resources, only three characters(and one of the characters [Macha] dies so fast) is unacceptable.
5. This is all just artificial difficulty. Which is when a fight/ scenario doesn't require strategy or thinking to beat, it just requires the boss to not do the cheap broken BS like lock my characters in a stupid sphere so they're unusable, or be across the screen and spam waves of fire that I kind of have to take or the Bloodletter heal.
Is it beatable? I'm pretty sure it is, but i'm not a person who like to take 15 tries and 2 hours on a mission to get the favorable outcome that should of happen to begin with, but doesn't b/c 99 out the 100 tries the boss just decides to do all the cheap crap.
Just tried it again: Yeah there is no way they tested this fight and gave it a thumbs up, there is just no way. It's so poorly designed. When the boss is spamming waves of fire and I attack him he just flies to the other side of the map and starts spamming again or he silences my characters then flies to the other side to spam fire again and I have to chase while bloodletters and heavy bolter maries are after me.
Wichrun
The last mission on hard is totally insane. I didn't complete it yet, but will try and try for sure. The truth is that it's difficulty level is much higher than the whole campaign's. I completed the previous 16 missions on Hard with not much effort but this time I got stuck. For me it's a mistake from game design and balancing perspective. You ruin the experience with the game for many players. Without a reason. Just look at the percentage values of how many players beat the specific missions on Hard difficulty:
1. 8%
2. 7.3%
3. 6.6%
4. 6.5%
5. 5.7%
6. 5.5%
7. 5.2%
8. 5.3%
9. 4.7%
10. 4.5%
11. 4.2%
12. 4.0%
13. 3.7%
14. 3.9%
15. 3.6%
16. 3.4%
17. 2.5%
You can clearly see how big is the gap between 16th and 17th mission in comparison to other steps of the campaign. It's 0.9 percentage point when the difference between others is around 0.2 - 0.3 percentage points. (I'm not talking about missions 1-10 where people simply get bored or distracted and stop playing).
I'm not saying this mission is unbeatable. I'm just saying it's like another level of difficulty and it spoils the fun for those who got that far on Hard.