Which doctrines have my fellow SM players found useful?
I currently play with ASM Doctrine, DesPred increased range and attack speed doctrine, and Chaplain's dreadnought doctrine where it uses slam and heals itself when it is killed.
The ASM one is great, the other two are meh. I'm wondering if there are more useful ones, I personally don't get Predators on the field very soon and the Dreadnoughts don't seem to be helped too much by the doctrine, but it's an automatic one which is nice for me.
I know it depends largely on the units that you choose to use, but I just want to hear what doctrines you guys have found very successful or useful.
Please don't mention the ASM doctrine, I think we all know that it's a good one and I'd rather prevent it from dominating this discussion.
Comments
Galahad2017
It would be helpful if you post the actual name of the doctrine for players like me that aren't familiar with them.
Kharneth
The point is for you to name your doctrines. What I'm asking is what do other people use. I'm not asking for help/advice about the doctrines I use. And I don't know their name.
What doctrines do you use that you find helpful (versus the doctrines that you might take just because)?
Edit: If you are not familiar with the doctrines, would it not be easier with short descriptions of what they do instead of the name? That way you can still have an understanding of the doctrines you haven't heard of.
TibblesEviLCat
currently trying out
Rapid Drop pods
faster drop pods
Emperor's Influence
faster standard
Tireless
using the elites of
Gabriel
with healing pods
Assult Terminators
frag grenades for marines
Solari
Attack on the move for marines
so far i just lose every game LOL not going asm and scouts is almost like a free win for the oppoment, hope something changes
qq
Kharneth
@TibblesEviLCat Have any of those doctrines stood out or impressed you? Almost none of them have impressed me so far.
As an ASM spammer myself, I have to say I've definitely struggled with some ranged heavy marine players. That plasma, though.
TibblesEviLCat
its really disheartening if im honest.
Kharneth
You should try the one that lets tacticals run faster when out of combat. I found rapid drop pods is kinda of a waste, but I don't use drop pods as much as others. Getting a lot of tactical doctrines could be useful, though.
Might even consider mixing flamers and plasma, with the flamers behind the plasma prepared to burn any melee.
Krupp
I play mostly team games, which is reflected in my doctrines:
NinjaWJ
-Production Structures Heal
-Reinforced Listening Posts
-Predators get a shield
MajBumWhistler
+Chaplain
+ASM Jump
Kharneth
The production structures only heal vehicles, right? Is it faster than repairing?
I might start grabbing the improved Listening Post one instead of the predator or dread doctrine.
Krupp
I think the Blessing of the Omnissiah doctrine heals as fast as a single worker unit repairs and it probably stack with workers repairing.
Kharneth
I assumed it would stack, just like repairing an elite that is next to a building. I just wasn't sure about the speed.
I just feel like my vehicles don't see enough of the battle for them to be worth investing doctrines. Guess it can't hurt to try since I already have 2 vehicle doctrines.
steinernein
Doctrines -> Slow Burn (Flamer now immobilizes vehicles and slows infantry), Tireless (When out of combat, Tac marines move faster) , Focused Shot ( Las Cannon Devs now have an active ability that silences, deals burst damage, and slows)
Jonah -> Jonah's Presence - Banner is now a Troll Circle,
(
Solaria -> Fire on the Move (this has netted me a few squad kills )
or
Paladin -> Shield Wall, devastators now get a shield.
),
(
Assault Terminators -> Frag Grenade
or
Terminators -> Devastators no longer have set up.
)
redScare
I almost always use (1vs1):
I usually rely on Speeders for pushing in T2, so the doctrine pays off for me. I try to get by with a dread in a pod for ending the game so they don´t see much game.
As Elites: