It's still political, by default. That was what I meant. You inject politics into anything and it tends to go downhill, very fast. As much as I disagree with that state of affairs, that's how things are. Especially, again, given your record of objecting to politics you disagree with being displayed.
As for dictation, you made an absolute statement r.e. the demographic that Relic should listen to. As a fan of a different game, I disagreed. That is the context, there. Language is important on the Internet, because all we have is our written text.
You can call it as obsessive as you want, but words have meaning. I'm free to uphold that, as you are to object!
mmmh.., weren't you Gorb the guy defending the p2p servers over dedicated in the old Space Marine (game) forums?
I have no idea, and I also have no idea how relevant that is. Sorry!
This is how to revive this game:
Squad leaders- make units you care about more tanky, ( maybe make it so if the squad has a leader it has the ability to experience and level up which would slightly increase it's stats. Squad leaders should be really expensive so if you get one you want to keep him alive and if he dies that is going hurt that you lost such a expensive unit.
New races- Chaos space Marines ( or necrons, I guess) with a campaign we're we get to play as them.
Conquest mode- ( Like in the dark crusade, but more in depth and fleshed out) maybe could collect wargear for your elites and level them up with skill points and skill trees to unlock abilities or passive buffs) just add some rpg elements to the game it worked great for dow 2. This mode could be separated from multiplayer and could make comp-stomps fun again, for the people that do not like to play competitively and just play to have fun.
Resources- Tone down resources gained in later exclaction phases it just become a boring spam fest of build all that I can as fast as I can because I have an obsene number of requestion and power
Sync-kills- please bring these back they were always cool even if I did lose control of my units for a bit, since I used chaos just figured the voices got him and he just do slaughter units viciously. So u was always for "death to the false Emporer!!!)
Last stand mode- heroes, wargear, leveling up, just like in Dow 2. it would be also cool to have bosses and mini bosses and be able to explore an endless dungeon kind of like the last campaign mission in Dow 3, but more I depth and fleshed out almost like a action-rpg
Elites- Tone down elites a little bit they can be o.p. if you want, but they don't need to be this over powered as they are now, or make it so your base line units don't die quiet so fast
Doctrines- Git rid of the doctrine system it was a nice try but I just don't see how they can ever be able to balance it.
Also The turret doctrine will not be o.p. maybe in the first escalation phase but certainly not in phase 2 where walkers come more into play and some one could just take 3 dreadnought doctrines 4 with the elite one if they wanted to, what is a normal dmg turrets going to do then. It will just end being another useless doctrine which we already have so many of them. It should be replaced with some upgrades in game they would have to limit your upgrades in game some how. Maybe by upgrading requisition or power genterator a certain way.