Hallo guys,
because I was looking into the missing True Damage bonus for Zeal level 1, I gathered all the info on how his stuff actually works. So I thought it might be interessting to some of you.
Crozius
135 normal damage (every 1.75sec)
crit every 6th attack
+3 Fury on hit
if LoB
crit every 3rd attack
+75 Shield radius 15 for 15sec
+38 Global Shield for 15sec for own infantry/vehicles only
if Fury >= 100
+50 True Damage (not consistantly working!)
if Zeal Charge >= 2 AND LoB
Heal 100 + 1% radius 12
Heal 50 + 0.5% for own infantry/vehicles only
Crozius Critical
270 normal damage
+8 Fury on hit
+75 Shield radius 15 for 15sec
if LoB
+38 Global Shield for 15sec for own infantry/vehicles only
if Zeal Charge >= 1
+100 True Damage (not working!)
if Zeal Charge >= 2
Heal 100 + 1% radius 12 (ownership_type: 0)
if Zeal Charge >= 2 AND LoB
Heal 50 + 0.5% for own infantry/vehicles only (ownership_type: 3)
Storm Bolter
15 normal damage (every 0.5sec)
can fir while moving
attacking keeps Fury generation active
Liturgies of Battle (LoB)
+2 max speed
2sec cast time
15 sec duration
45 sec recharge
Zeal & Fury
max Fury 100
if attacking/attacked within 1sec AND not disbaled ("squad_broken")
+3 Fury/sec
if LoB not active AND ( not attacking/attacked within 5sec OR disbaled ("squad_broken") )
-10 Fury/sec
if Fury >= 100 AND Zeal Charge = 0
Zeal Charge set to 1
Fury set to 1
if Fury >= 100 AND Zeal Charge = 1
Zeal Charge set to 2
Fury set to 1
if Fury = 0 AND Zeal Charge = 1
Zeal Charge set to 0
Fury set to 99
if Fury = 0 AND Zeal Charge = 2
Zeal Charge set to 1
Fury set to 99
Enjoy
The post regarding the bug you can find here:
https://community.dawnofwar.com/discussion/13470/bug-diomedes-missing-true-damage-bonus
Regards
ace
Comments
TheCreature
very nice, thank you.