Hey everyone!
Starting on the June 20th patch, Power Core maps in the Steam Workshop will need a slight tweak in order to appear in-game. It's a very easy fix, which I've outlined below:
C:\Users\USERNAME\Documents\My Games\Dawn of War III\modssource\scenarios\1v1_test\1v1_test.scenario
- Power Core: win_conditions = {"PowerCore"}
- Annihilation Classic: win_conditions = {"annihilation"}
- Annihilation with Defenses: win _conditions = {"annihilation_with_turrets"}
- Annihilation Classic and Annihilation with Defenses: win_conditions = {"annihilation","annihilation_with_turrets"}
- All Game Modes: win_conditions = {"PowerCore","annihilation","annihilation_with_turrets"}
Save and close the text file
After updating the file, you will need to reopen your map in the WorldBuilder and export it again
Now, you'll be able to set Annihilation Classic, Annihilation with Defenses, or All Game Modes - but that will require changing objects within the map itself to function. Check out the modding wiki for more information on getting your Power Core maps converted to Annihilation maps.
Comments
Spooky
I'm having some trouble getting my map setup for all game modes. I followed the steps on the modding wiki, but when I save my map the map_entry_point objects change Player assignment on their own; to a player they don't belong or world. I noticed on the wiki it says to add a second starting_territory_team object, but in the screen shot it only shows 1 of those objects. @Kat_RE Can you confirm that the steps in the wiki are correct or point me in a direction where I can contact the right people to help me out? Just to be clear, my map works currently in Power Core mode.
Kat_RE
@Spooky Thanks for catching that! We'll make an edit to the wiki shortly, but in the meantime, you'll want to follow the image. That is, you should only have 1 starting_territory_team object per team.
chaotic_deamon
@Kat_RE
Hi, after the update, the loading and unloading images seem to no longer work.
I have tried on a new.
I have tried on an existing map which had loading/unloading screen working before the update.
Tried both DDS and Targa.
Any info about that?
Cheers
Spring
Jup, had the same problem. Its works with the DDS file, but just exported from Photoshop, and therefore you need an DDS plugin from nvidia. I tried to get it fixed with several DDS converters and the GIMP blug in. Without succsess only way worked for me was with PS and that plug in. Its kinda a pain in the ++heresy redacted++, dont know why you would change it from TGA to DDS......
Spring
What i forgot, the name of the files got changed.
_loading_background_annihilation.dds
_loading_background_annihilation_with_turrets.dds
_loading_background_powercore.dds
_unloading_background_annihilation.dds
_unloading_background_annihilation_with_turrets.dds
_unloading_background_powercore.dds
chaotic_deamon
Yeah, reopened a mp map with sga viewer and saw that they added the loading/unloading for every match type instead of having the basic one. Cheers