really the eldar storm does nothing in damage meanwwhile the sm attack wipes oout everything uum refund for all eldar players WTF give us back our money or fix the fingb game
You have to turn your storm into the second stage by selecting the storm and pressing q on one of your units to let it load up into the storm. It does some decent damage, great for pushing.
You should use it before you do your push, not when things look bad, but even then you can just warp a worker in there. Also, I would never spawn the storm near the enemy, spawn it on your back line and then q it up. The aoe hits are quite far reaching. It can be one of the most devastating specials in the game because you can drive back almost any unit composition with an army+storm.
@OriGinS said:
You should use it before you do your push, not when things look bad, but even then you can just warp a worker in there. Also, I would never spawn the storm near the enemy, spawn it on your back line and then q it up. The aoe hits are quite far reaching. It can be one of the most devastating specials in the game because you can drive back almost any unit composition with an army+storm.
Well, its attack can be dodge, so when pros knew the tactic, they could just move around their unit to dodge the conduit's lightning strike but I know it's difficult to do so. Unlike orks' rock storm, weirdboy could just teleport to enemy front line with it and smashed them. Orbital bombardment, well, it's too strong and sometimes difficult to capture.
@OriGinS said:
You should use it before you do your push, not when things look bad, but even then you can just warp a worker in there. Also, I would never spawn the storm near the enemy, spawn it on your back line and then q it up. The aoe hits are quite far reaching. It can be one of the most devastating specials in the game because you can drive back almost any unit composition with an army+storm.
If you start it near your lines, you might as well not use it at all, since you lose a lot of it's time, and the enemy will just move back, making you waste it.
@OriGinS said:
You should use it before you do your push, not when things look bad, but even then you can just warp a worker in there. Also, I would never spawn the storm near the enemy, spawn it on your back line and then q it up. The aoe hits are quite far reaching. It can be one of the most devastating specials in the game because you can drive back almost any unit composition with an army+storm.
If you start it near your lines, you might as well not use it at all, since you lose a lot of it's time, and the enemy will just move back, making you waste it.
not just that, to transform it into conduit is pretty long and sometimes easily interrupted. Why couldn't it transform into a conduit by itself without needing a unit.
@OriGinS said:
You should use it before you do your push, not when things look bad, but even then you can just warp a worker in there. Also, I would never spawn the storm near the enemy, spawn it on your back line and then q it up. The aoe hits are quite far reaching. It can be one of the most devastating specials in the game because you can drive back almost any unit composition with an army+storm.
If you start it near your lines, you might as well not use it at all, since you lose a lot of it's time, and the enemy will just move back, making you waste it.
Imagine you are trying to push a fortified position/core, you load up your storm and push, more than likely you will break through. It doesn't matter if the enemy runs away, because now you can secure the position or destroy the core, and also, the storm lasts quite a bit of time, I think 1 minute? I might be wrong on that. The point is the storm is much more mobile than the other specials and can create openings, where as the Ork and SM specials are much easier to dodge/avoid. Obviously, some units move very slow so the SM special has it uses but can be captured, and the Ork special can be used like ANGELOFDETH mentioned, warping in a weirdboy or mad dread with the roks but can be carried away by the enemy, the Eldar special has to be attacked directly to destroy the conduit, but can't be captured/taken.
I dunno- until I see someone actually use it effectively I'm unconvinced.
I see death storm drop pods do more work than 95% of storms.
p.s. I had written a really long whiny post about it but the point is it's just lack lustre... if you can keep a storm in conduit form by preventing stuns landing on it you were probably already winning that fight anyway.
@OriGinS said:
You should use it before you do your push, not when things look bad, but even then you can just warp a worker in there. Also, I would never spawn the storm near the enemy, spawn it on your back line and then q it up. The aoe hits are quite far reaching. It can be one of the most devastating specials in the game because you can drive back almost any unit composition with an army+storm.
If you start it near your lines, you might as well not use it at all, since you lose a lot of it's time, and the enemy will just move back, making you waste it.
Imagine you are trying to push a fortified position/core, you load up your storm and push, more than likely you will break through. It doesn't matter if the enemy runs away, because now you can secure the position or destroy the core, and also, the storm lasts quite a bit of time, I think 1 minute? I might be wrong on that. The point is the storm is much more mobile than the other specials and can create openings, where as the Ork and SM specials are much easier to dodge/avoid. Obviously, some units move very slow so the SM special has it uses but can be captured, and the Ork special can be used like ANGELOFDETH mentioned, warping in a weirdboy or mad dread with the roks but can be carried away by the enemy, the Eldar special has to be attacked directly to destroy the conduit, but can't be captured/taken.
I did some testing with the conduit recently, the problem is to transform it into a conduit. I don't know why it's a little bit problematic but when you move your unit away, it stopped channeling. Well, the conduit is indeed very strong but it's not so strong against turret and can't attack elite heroes (what the hell?). I don't think the storm has its purpose anymore since everyone not afraid of it and does very little damage, so making it a fully conduit form is somehow interesting.
It's a poor design decision to have an uncohnterable ult as it was before but imo both forms are fairly worthless.
What I wouldn't mind seeing is if it added some epic crowd control.
Since it is pitiful on damage it would have to be a larger aoe and more substantial than the orbital.
I would love if it applied a huge slow and silence, rather than damage, and grounded skimmers.
I thought the conduit form does add a huge slow+damage? It also attacks buildings, but the lightning strikes seem somewhat random on what they hit. Also, I don't know why people are saying it doesn't attack elites, because I've seen it kill them before, it's just the lightning strikes are a bit random. Any evidence on this? Not saying you're wrong just want to make sure you are correct.
Here's a quote from relic:
"A controllable cloud of Eldritch energy manifests, causing damage and a stacking slow to enemies caught within. You can transfer its energy into a living Eldar conduit, creating a storm that slows and calls down powerful lightning strikes in a larger radius. However, if the conduit is killed or disabled, its energy escapes the conduit - reverting the Eldritch Storm back to its original form and preventing that same unit from becoming the conduit again."
It's a poor design decision to have an uncohnterable ult as it was before but imo both forms are fairly worthless.
What I wouldn't mind seeing is if it added some epic crowd control.
Since it is pitiful on damage it would have to be a larger aoe and more substantial than the orbital.
I would love if it applied a huge slow and silence, rather than damage, and grounded skimmers.
I thought the conduit form does add a huge slow+damage? It also attacks buildings, but the lightning strikes seem somewhat random on what they hit.
Achieving Conduit Form is almost impossible, as any unit you sent towards will either get shredded while it channels, or be stunned out of it immediately.
As far as I have gotten with achieving Conduit, is when I am already winning, and use it to punish retreating units.
It's a poor design decision to have an uncohnterable ult as it was before but imo both forms are fairly worthless.
What I wouldn't mind seeing is if it added some epic crowd control.
Since it is pitiful on damage it would have to be a larger aoe and more substantial than the orbital.
I would love if it applied a huge slow and silence, rather than damage, and grounded skimmers.
I thought the conduit form does add a huge slow+damage? It also attacks buildings, but the lightning strikes seem somewhat random on what they hit.
Achieving Conduit Form is almost impossible, as any unit you sent towards will either get shredded while it channels, or be stunned out of it immediately.
As far as I have gotten with achieving Conduit, is when I am already winning, and use it to punish retreating units.
Like I said before, you're supposed to use the storm on your back line not on the enemy line. It lasts a good minute or so, so don't tell me you're not going to get any damage done in that amount of time. Also if you have the conduit protected by a force of some kind, it shouldn't ever die.
It's a poor design decision to have an uncohnterable ult as it was before but imo both forms are fairly worthless.
What I wouldn't mind seeing is if it added some epic crowd control.
Since it is pitiful on damage it would have to be a larger aoe and more substantial than the orbital.
I would love if it applied a huge slow and silence, rather than damage, and grounded skimmers.
I thought the conduit form does add a huge slow+damage? It also attacks buildings, but the lightning strikes seem somewhat random on what they hit.
Achieving Conduit Form is almost impossible, as any unit you sent towards will either get shredded while it channels, or be stunned out of it immediately.
As far as I have gotten with achieving Conduit, is when I am already winning, and use it to punish retreating units.
Like I said before, you're supposed to use the storm on your back line not on the enemy line. It lasts a good minute or so, so don't tell me you're not going to get any damage done in that amount of time. Also if you have the conduit protected by a force of some kind, it shouldn't ever die.
Using it on my backline is counterproductive, as the enemy will just move out before the Storm ever reaches them. Might aswell not use it at all!
@OriGinS said:
I thought the conduit form does add a huge slow+damage? It also attacks buildings, but the lightning strikes seem somewhat random on what they hit. Also, I don't know why people are saying it doesn't attack elites, because I've seen it kill them before, it's just the lightning strikes are a bit random. Any evidence on this? Not saying you're wrong just want to make sure you are correct.
Here's a quote from relic:
"A controllable cloud of Eldritch energy manifests, causing damage and a stacking slow to enemies caught within. You can transfer its energy into a living Eldar conduit, creating a storm that slows and calls down powerful lightning strikes in a larger radius. However, if the conduit is killed or disabled, its energy escapes the conduit - reverting the Eldritch Storm back to its original form and preventing that same unit from becoming the conduit again."
I've tested it twice today and you cannot attack elite heroes in conduit form. I tried to right click on the elite heroes but the indicator shows a cross that indicate it cannot be attack. I'm not quite sure but there must be something hidden mechanical that I didn't know yet.
@MrBenis said:
Lol conduit cannot directly target heroes meanwhile other supers can lift or wipe entire bases/armies no problem..
Kyre is the true Super Weapon of the Eldar, the Eldritch Storm is just there for kicks.
Heh, I'm really sad how useless wraithlord is than kyre. Wraithlord, his W is too stupid, it has very small radius. I think his W should make him invulnerable or absorb shield so he can sustain longer. He might have been useful if it wasn't because of his stupid joke W.
Eldrich storm even in Conduit form, does Nothing in comparison to the SM orbital strike. Takes a little health here and there but you could darn near sit through it and just micro your units out of harm. The SM orbital clears units almost instantly. Combine that within a 3v3 game agsinst 3 SM. Army clear 101 and done.
Wraithlord works for me more as a support unit. The unfortunate problem with Wraithlord I find is with his Soul Recall. You need to have your Wraiths within 100 clicks of your Wraithlord to make this ability effective. I might as well have my Wraith's in the fight instead of maybe elsewhere defending, then pulling them in for a group attack.
Comments
OriGinS
You have to turn your storm into the second stage by selecting the storm and pressing q on one of your units to let it load up into the storm. It does some decent damage, great for pushing.
MaxwellsDaemon
so easy to stun a unit out of it though.....
OriGinS
You should use it before you do your push, not when things look bad, but even then you can just warp a worker in there. Also, I would never spawn the storm near the enemy, spawn it on your back line and then q it up. The aoe hits are quite far reaching. It can be one of the most devastating specials in the game because you can drive back almost any unit composition with an army+storm.
AngelofDeth
Well, its attack can be dodge, so when pros knew the tactic, they could just move around their unit to dodge the conduit's lightning strike but I know it's difficult to do so. Unlike orks' rock storm, weirdboy could just teleport to enemy front line with it and smashed them. Orbital bombardment, well, it's too strong and sometimes difficult to capture.
jonoliveira12
If you start it near your lines, you might as well not use it at all, since you lose a lot of it's time, and the enemy will just move back, making you waste it.
AngelofDeth
not just that, to transform it into conduit is pretty long and sometimes easily interrupted. Why couldn't it transform into a conduit by itself without needing a unit.
OriGinS
Imagine you are trying to push a fortified position/core, you load up your storm and push, more than likely you will break through. It doesn't matter if the enemy runs away, because now you can secure the position or destroy the core, and also, the storm lasts quite a bit of time, I think 1 minute? I might be wrong on that. The point is the storm is much more mobile than the other specials and can create openings, where as the Ork and SM specials are much easier to dodge/avoid. Obviously, some units move very slow so the SM special has it uses but can be captured, and the Ork special can be used like ANGELOFDETH mentioned, warping in a weirdboy or mad dread with the roks but can be carried away by the enemy, the Eldar special has to be attacked directly to destroy the conduit, but can't be captured/taken.
tritol
another one crying on the easiest to disable ult while having storm that can be cast anywhere on map and can be turned into nova canon
MaxwellsDaemon
@OriGinS
I dunno- until I see someone actually use it effectively I'm unconvinced.
I see death storm drop pods do more work than 95% of storms.
p.s. I had written a really long whiny post about it but the point is it's just lack lustre... if you can keep a storm in conduit form by preventing stuns landing on it you were probably already winning that fight anyway.
AngelofDeth
I did some testing with the conduit recently, the problem is to transform it into a conduit. I don't know why it's a little bit problematic but when you move your unit away, it stopped channeling. Well, the conduit is indeed very strong but it's not so strong against turret and can't attack elite heroes (what the hell?). I don't think the storm has its purpose anymore since everyone not afraid of it and does very little damage, so making it a fully conduit form is somehow interesting.
MaxwellsDaemon
@AngelofDeth
I think it needs a complete re think personally.
It's a poor design decision to have an uncohnterable ult as it was before but imo both forms are fairly worthless.
What I wouldn't mind seeing is if it added some epic crowd control.
Since it is pitiful on damage it would have to be a larger aoe and more substantial than the orbital.
jonoliveira12
I would love if it applied a huge slow and silence, rather than damage, and grounded skimmers.
OriGinS
I thought the conduit form does add a huge slow+damage? It also attacks buildings, but the lightning strikes seem somewhat random on what they hit. Also, I don't know why people are saying it doesn't attack elites, because I've seen it kill them before, it's just the lightning strikes are a bit random. Any evidence on this? Not saying you're wrong just want to make sure you are correct.
Here's a quote from relic:
"A controllable cloud of Eldritch energy manifests, causing damage and a stacking slow to enemies caught within. You can transfer its energy into a living Eldar conduit, creating a storm that slows and calls down powerful lightning strikes in a larger radius. However, if the conduit is killed or disabled, its energy escapes the conduit - reverting the Eldritch Storm back to its original form and preventing that same unit from becoming the conduit again."
jonoliveira12
Achieving Conduit Form is almost impossible, as any unit you sent towards will either get shredded while it channels, or be stunned out of it immediately.
As far as I have gotten with achieving Conduit, is when I am already winning, and use it to punish retreating units.
OriGinS
Like I said before, you're supposed to use the storm on your back line not on the enemy line. It lasts a good minute or so, so don't tell me you're not going to get any damage done in that amount of time. Also if you have the conduit protected by a force of some kind, it shouldn't ever die.
jonoliveira12
Using it on my backline is counterproductive, as the enemy will just move out before the Storm ever reaches them. Might aswell not use it at all!
MaxwellsDaemon
@OriGinS
This is going to be one of those show me a replay sort of debates.
In my experience it Is almost never effective and it's potential is severely less than both other ults.
AngelofDeth
I've tested it twice today and you cannot attack elite heroes in conduit form. I tried to right click on the elite heroes but the indicator shows a cross that indicate it cannot be attack. I'm not quite sure but there must be something hidden mechanical that I didn't know yet.
MrBenis
Lol conduit cannot directly target heroes meanwhile other supers can lift or wipe entire bases/armies no problem..
jonoliveira12
Kyre is the true Super Weapon of the Eldar, the Eldritch Storm is just there for kicks.
AngelofDeth
Heh, I'm really sad how useless wraithlord is than kyre. Wraithlord, his W is too stupid, it has very small radius. I think his W should make him invulnerable or absorb shield so he can sustain longer. He might have been useful if it wasn't because of his stupid joke W.
MaxwellsDaemon
Yeah he's basically a crap- single man nob squad.
With the ease Ork and SM have fielding lad cannons and tank bustas he doesn't fulfil his role as a line breaker in order to justify the cost.
TBH - dreadnauts do the job far better with drop pods.... plus the slam with doctrine covers a wider area.
Wraithlord is in need of some serious love.
TOGgledShot
Eldrich storm even in Conduit form, does Nothing in comparison to the SM orbital strike. Takes a little health here and there but you could darn near sit through it and just micro your units out of harm. The SM orbital clears units almost instantly. Combine that within a 3v3 game agsinst 3 SM. Army clear 101 and done.
Wraithlord works for me more as a support unit. The unfortunate problem with Wraithlord I find is with his Soul Recall. You need to have your Wraiths within 100 clicks of your Wraithlord to make this ability effective. I might as well have my Wraith's in the fight instead of maybe elsewhere defending, then pulling them in for a group attack.
MaxwellsDaemon
@TOGgledShot
Yeah I agree, me too.
He has been relegated to a support unit....but Macha does a FAR superior job of that for 4 Elite points less.