Honestly, I am surprised nobody write the post about "Basic things", so I made one.
I. Unit's formation：
[I] I think Relic should increase the formation size to prevent units got too much AOE.
[II] I think Relic should decrease the "close tight tendency of units" to prevent units got too much AOE.
[III] I think maybe Relic could add a Spread out order for units.
II. Unit's control.
[I] Unit's responsibility - There are still a lot of input lags in DOW3, please fix it.
[II] The lost order - I give order to units and then they don't execute those order at first and I have to repeat to give them order and then they do it.
[III] So many failure order - I think some check boxes have problems that make many orders become failure order.
[IV] Path finding is not good -
A. Units won't to make way for others to pass and they just got stuck.
B. I think there should be a route line on the minimap to show what route does the unit choose. (Just like Heroes of the Storm.)
C. The Floating unit's path-finding is bad. I want to use them to kite enemy but they just turn around at the same place.
[V] Ability cast -
I think the best example is the sensor beacon and Relic does fix it, but there are more things like that need to be fixed.
III. Convenient control.
[I] I think we should have workers exclude select mode.
[II] To let every unit of production buildings has its own rally point. I mean we can have an all unit's rally point and separate rally points
[III] To make units smarter：
For example, there are 2 squads, one is at bushes, the other one is at open field and when the open filed one got attack and then the bushes one should open fire to the enemy to help friendly unit, not to sit there and do nothing.
I mean the detect range should be increased to help the fights. You can learn it from Age of Empires 2.
Of course, some units may have special status and then they don't need to help, but in many cases we need it.
[IV] Right click to switch on Auto reinforcement：
This feature is in DOW1 and DOW2, why not in DOW3? It even can be a default value.
[V] Customized Hotkey, please.
[VI] The smarter formation -
I mean the melee units should go front and range units should go rear when we make a group movement.
You can learn it from Rise of Nations or LOTR：BFME 2.
[VII] To make ability cast more efficient.
A. The unit's ability cast AI is worse than COH1. In COH1, we can cast an ability to the target and then the unit will go to chase the target and cast the ability within their Max attack range. But in DOW3 it's bad. players have to move their units to get close to the target and then cast the ability, if the target went out of range during the time and then the ability cast does fail and players have to do it again.
B. The UI should indicate the ability can be cast success or not. For example, I use the Gorgutz's Q want to move from place A to place B and there are different results at different place, but there is no indicate. The Gorgutz's Q can make him move form Low ground to High ground but can not make him pass pipes? If it can not work please show me.
IV. Game "Balance"：
[I] To make units have a period of stun immune time. Maybe 5 seconds. To prevent the abuse of CC chain.
[II] To make a limit of AOE stack. There are 2 ways of it one is there is no overlapping damage and the other one is the overlapping damage has a limitation. I prefer the no overlapping one. For example, the SM's whirlwind tanks' barrage, if they do target the same location and then the damege just count one. I mean if the damage is 100 and there are 10 whirlwind tanks to shoot at the same place and the unit will receive 100 damage not 1000 damage. But the different type of AOE damage can be stacked, like whirlwind's barrage and scout's grenade.
[III] To make units have a more quick run response.
I think this it for now.
Thanks for reading.