Your game is 2 months old, the player base is still bleeding, albeit at a much slower pace than it was before the annihilation update. It's been marked at a 25% off but I'm going to give you real honest feedback here. The game on launch for a 60 dollar title was full of bugs, and was never worth the amount of money you slotted it for. I don't know if that was your decision or the publishers. You shot with design at the Moba camp and missed (Most of those games are popular because they are free and make their money on micro transactions with gear for appearance only). So here we sit, 2 months into your release with a player count that struggles to reach 1200 players at peak time which is still EU after work, and any other time zone sees wait times for matches approaching actual match times. Neither of those metrics look good for people looking to pick your game up, with its 45 USD price tag even with the 25% off. You need as a company to grow the player base, and you need to do it quickly. I get that you want to save face, that many people in the studio poured their hard work and time into the product, but this is now about the brand, and not just Dawn of War, but all of relics brands. I'll tell you personally why I put the game down and haven't been playing it. GTA5 went half off, and I wasn't going to pick it up because of the mod issue, but they immediately as a company turned around and fixed that. It took less than a week for that studio to realize their mistake. Having picked up GTA5 I can't put it down, and with mod support back I can essentially play that game for years and keep finding new things to try.
DoW3 doesn't have that, I even tried to help you guys out with a long post on how you can make base building feel more robust while squashing how boring and repetitive the multiplayer can get after a few 10's of hours. However after a recent patch you stuck with your guns about how you like the doctrine system and how its displayed and implemented. I personally coming from decades of RTS experience at high tier levels of play totally disagree. It's the mechanism that makes this game boring for me. I see a doctrine and I know before the match even starts how that player is going to play their race, what they are aiming for in their own style, and because I've already picked my own doctrines I'm either in for an easy win, or a giant head ache that isn't fun. No surprises, rock paper scissors as a mechanic doesn't work in an RTS especially when its implemented before the match even starts. That single mechanic bottlenecks your players, limiting their choices on the fly during the match and leads to matches that all feel the same or similar enough to qualify. That leads to bored players, and bored players look for something else to occupy their time.
The game is still too expensive for what it has, I'd even say 30 dollars is pushing it for the content currently in the game, and as long as the current implementation of the doctrine system stays I won't be coming back and will wait on any further relic titles when they are released because this has been such a cluster. So far the changes and fixes that you have added have helped, but its not enough, not for the price tag you have on your product. If that's a publisher thing, then you need to immediately talk to SEGA about lowering the price to try and grow the player base, if its a studio thing, well this is the alarm bell to try and stop you from tying the noose around your neck. I've seen enough in the game industry to know that if SEGA drops you, you are done as a company. I don't want that, relic has made some great games over the years, and I can only point out issues I see from my own experience. This is no longer about just saving DoW3, or even the brand of DoW but as a company.