Feedback. Might as well appeal to hardcore rts gamers. Fk the casual newb player base. Only thing you guys care about is money from kids.
Unit refund.. sigh. Sick and tired of ppl persisting and staying alive. Enemy lost entire army and coming back lol.
Annihilation game mode is good. But unfortunately children love hiding behind turrets and shield generators.
needs to be a micro intensive mini game balancing. snipers heavy weapon teams and standard ranged infantry. Watch the unit interaction. Senseless gameplay.
You can't just place units in game and give them HP, DPS movement speed variations and hope its a nice fun simulation game for tabletop fans.
There's no such thing as skipping infantry upgrades and fast teching to heavy armor light tanks such as Landspeeder, falcon when early game is all it matters.
Fast tech to landspeeder against orks? Sigh. Tankbusters.
Definitely need an high IQ east asian to balance this. Not some high school dropout fat guy.
So much needs to be done and yet you live in some sort of 40k fantasy and FAP.
Tanks(heavy armor) are too resilient against tank arty e.g whirlwind and ork arty.
Spamming heavy weapon teams are a problem.
Dark reaper is a problem.
Shoota boys are a problem.
Ork stikkbombs are a problem.
DA nade a problem.
plasma guns suck and flamers still much better.
t3 tanks suck vs heroes.
Dropping annhilator (high burst)+Dreadnoughts is a problem. No one drops predator behind enemy lines to snipe key targets.
Scout spam a problem.
Scout mines upgrade too cheap.
Building req and power gens take WAY TOO LONG.
Don't even have to fight enemy late game army. Just destroy enemy ECON AND WIN THE GAME.
Turtling is a problem.
LPS in escalation phase3 HP is too high, UPgraded LPS doctrine broken.