The Apothecary, melee/support elite= 4 points
Narthecium = melee weapon, true damage
Bolt Pistol = standard range, normal damage
(1):Gene-Seed Extraction: Within 30 foot of the Apothecary, normal units can reinforce at no cost, but only when charges are built up (10 charges on a timer of 1 gained every 2 minutes) each charge gives one squad unit. Once a squad has been reinforced by the Apothecary it receives a debuff mark called, “The Emperor's Peace” and can not be reinforced ever again (including from buildings, other units, or elites).
(2):Reductor: a toggled on/off passive aoe ability that gives 30% damage and toughness buff in a 30 foot circle around the Apothecary. Only affecting allied normal units with “The Emperor's Peace” one time, lasts 30sec. Squads that leave his range also gain the passive “Reductor” buff away from his range, but after the 30 sec buff is up, a 30% slow debuff is applied for 30 sec.
(3):Narthecium: Grants a channeled heal over time of 25 health per sec for 10sec, 30 foot range, depletes Gene-Seed Extraction charges, 1 per 10s channel attempt. Has a 5 sec cool down. Can only affect allied elites (can target self). Can not be interrupted if there is a unit with “The Emperor's Peace” within 30 foot range.
(4):Carnifex: Can euthanize wounded squads possessing the "Emperor's Peace" mark, to restore 2 Gene-Seed Extraction charges. 5 sec cast time, where is shows the Apothecary trigger a metal piston from his wrist-mounted Narthecium, hurtling it through the skull and into the units brain, killing him instantly and virtually painlessly (yeah right lol)