The Apothecary, melee/support elite= 4 points
Narthecium = melee weapon, true damage
Bolt Pistol = standard range, normal damage
(1):Gene-Seed Extraction: Within 30 foot of the Apothecary, normal units can reinforce at no cost, but only when charges are built up (10 charges on a timer of 1 gained every 2 minutes) each charge gives one squad unit. Once a squad has been reinforced by the Apothecary it receives a debuff mark called, “The Emperor's Peace” and can not be reinforced ever again (including from buildings, other units, or elites).
(2):Reductor: a toggled on/off passive aoe ability that gives 30% damage and toughness buff in a 30 foot circle around the Apothecary. Only affecting allied normal units with “The Emperor's Peace” one time, lasts 30sec. Squads that leave his range also gain the passive “Reductor” buff away from his range, but after the 30 sec buff is up, a 30% slow debuff is applied for 30 sec.
(3):Narthecium: Grants a channeled heal over time of 25 health per sec for 10sec, 30 foot range, depletes Gene-Seed Extraction charges, 1 per 10s channel attempt. Has a 5 sec cool down. Can only affect allied elites (can target self). Can not be interrupted if there is a unit with “The Emperor's Peace” within 30 foot range.
(4):Carnifex: Can euthanize wounded squads possessing the "Emperor's Peace" mark, to restore 2 Gene-Seed Extraction charges. 5 sec cast time, where is shows the Apothecary trigger a metal piston from his wrist-mounted Narthecium, hurtling it through the skull and into the units brain, killing him instantly and virtually painlessly (yeah right lol)
Comments
TheCreature
Well, I tried to get The Apothecary as close as I could to the actual abilities he uses. Some abilities are embellished upon, just for game mechanics, but I dont think gaining req would work for him, hes just there to give a squad free units for 30sec and then buff them and then sacrifice them for charges in order to heal elites. Im sure he could use some tweeking, I just kind of through this together in like 30mins lol.
TheCreature
Maybe Carnifex can also give a 25% req return on the squad?
TheCreature
If anyone wants to add or change anything up be my guest. (I wish I knew how to edit my posts, cause the edit button isnt working. Ive already found something "Toughness should be changed to health")
tritol
gene seed could be gained when friendly units die around apothecary and he could then work as a trukk/falc for reinforcing in a field
and healing could be something like healing only models not whole squad or something like that, dont have the whole concept finished, just an idea
Stoner
No offence guys, but I seriously don't see how Apo can belong in Elite roster... He's definitely line unit material IMO.
Katitof
The "what if Diomedes had a different skin and was OP" thread.
Stoner
Already suggested before: if we get Sergeant upgrade for squad, there could be an option to buy either Sarg or Apo for tacs who give different bonuses to the squad, it's only sensible way I see Apo added into this game.
Stoner
Ya, Termie Apo could easily be Elite, but I don't think Relic will go for it any time soon.
CANNED_F3TUS
That or maybe have Apoth as a buildable 3 man squad with 1 ability and a passiv health regen and fairly expensive to prevent spam or exploits.