A large 1v1 map (my favorite!) - I think it provides much more interesting decision making in how to attack, where to attack, when, etc., as well as having spread-out resource points that make holding more than a few strategic points difficult. Due to the size, it can really make wise-positioning of forces and defense shine (and at the same time punish short-sighted use of race mechanics like WAAAGH, Drop Pods, and webways). Teleporting across this map in the webway feels very powerful, as opposed to just the shortcut of saving a few seconds running back to base the webway is normally used for at the moment.
Again, a decently large map, but not quite as big as Cruel Thirst. It also has interesting placement of strategic points that make for more dyanmic decision making that makes playing strategy games (RTS) so fun and deep.
My only complaint is that they somewhat lack stealth cover (only somewhat) and so can hinder the usage of doctrines designed for that. Otherwise, I think both these maps represent more so what 1v1 maps _should _follow.
A problem I have with most of the current 1v1 maps are the size (too small) and their corresponding strategic point/objective placement (very clustered) which promotes more of the aggressive and snowball play seen in the early game (compounding the effect of the already powerful initial early game elites). Controlling the middle of the map on Charon's Rest/Port Saunderus is extremely powerful due to the access of all the important points, and so makes decision making extremely easy (rush middle, win game).
I would love to see future 1v1 maps follow these examples and I would be thrilled if these maps were added to the map pool! Both maps are beautiful to look at too.