Problem
The way the banner is supposed to work is that it has to be placed well, because otherwise the enemy can capture it and disable it. But for some reason once the SM hits tier 3 and unlocks the healing component of the banner, that mechanic goes out the window since the banner keeps healing regardless.
I've often seen games where the enemy gets baited into a fight to capture the banner and disable its initial shield function, only to lose everything once the heal kicks in despite keeping the banner captured. The strength of that kind of an unstoppable, large AoE heal can make it very hard for the enemy to prevent a push on a shield gen or important territory.
Solution
Disable the healing if the chapter banner gets captured. It would give the banner ability the consistency in function it is lacking at the moment, make it easier to understand, and keep the game interesting as the SM would still have to be considerate with its placement even in tier 3.
Comments
vindicarex
I actually didn't notice this (lol) - if this is true it needs to be changed - decapping the standard should disable it completely.
jWrangler
++heresy redacted++
With love, Jim Wrangler.
Bhruic
Did some further testing, and to clarify: the heal keeps going if it's captured after the heal starts.
Here's a video showing it: Between 1:30 and 2:00
http://www.filedropper.com/2017-07-3023-39-43
MaxwellsDaemon
@Bhruic
gj man!
Stoner
It belongs in bug thread, though if it gets captured before heal goes off, it doesn't heal. And there's another thing, if you dropped banner before T3 completed, it has healing icon popped in the list, but works as T2 one.
Bhruic
Honestly, I never know what's a bug and what's intentional in this game. Is eldar getting full shield refresh from shield upgrades intentional or not? Weirdboy getting a slight shield recharge from using Fist of Gork? What about waaagh towers improving ability damage when they specifically say attack damage? Beauty's Q ability changing from AP dmg to true dmg when it shoots the smaller kustom force fields?
How about the AI getting way more resources than players and often being more valuable team mates than actual players as a result? Jonah's chainshot detection using the way he's facing when the shot hits rather than when he shoots? Or tractor pull getting canceled when target unit gets stunned? Squigs being dumb and attacking dead targets? Grenades having different AoE sizes?
It's hard to know, only sometimes is it obvious to me that relic made a clear-cut mistake. Such as when buildings are listed as having normal armor but they actually have heavy armor.
RedDevilCG
Good catch on the Banner. Also, everything else you said above me @Bhruic lol.