I am surprised that we don't have seen this thread yet.
Deathwatch is way too good right now. It's easy to tell, in every game mode, this elite is taken by a vast majority of SM players, because it brings a lot.
I think their stats are fine, damage, hp, grenades, missile launche/flamer. They are globally fine since they were buffed in a patch.
And keep in mind that deathwatch drop pod dealing damage to objectives will be adressed in next patch, according to Relic, so I won't speak about this particular point.
What is not fine, imo, is their presence doctrine : Death from above.
It is way too good.
The deployment of a 2EP **everywhere **on the field, AND with a drop pod, dealing knockback, damage and stuns to vehicule, while all other elites in game must normally come in a point range, with a basic teleport, is way too good.
In team games, it becomes even more probematic, when a team have 2 or 3 SM players. (with obviously, all of them having the kill team with presence doctrine).
As soon as there is an important fight after the 4th minute, you'll have 2 or 3 drop pods coming out of nowhere, and with KT coming out of them, totally turning the tide of a battle, with close to no counter play for the opposing team, if they don't have a SM player who can help with his own Kill team drop pod.
Then, the other elites come with drop pods too, BUT, at least, it's only in range of the Kill team, and not everywhere. It's very good,
I'm ok that after you use the teleport homer, Death watch can use a drop pod and come everywhere on the field with a drop pod.
But I think that their very first deployment, or after a death deployment, shouldn't be everywhere on the map, and shouldn't be with a drop pod.
The first deployment should be standard, like all other elites in game.
Then, after using teleport homer, keep it as it is now.
For the other elites using drop pods thanks to the doctrine, keep it as it is too, because it's not everywhere on the map.