Relic please safe your future and safe your image!
What should Relic/Sega do now??
- Relic should release all unreleased content for DOW3 and sell it for $€ 10,-
- The new B-Team should support the modding community as best as they can!
- Than Projects like Ultimate Apocalypse and Elite Mod will rise and the community comes back!
- Open up the Mesh-Editor than fans like me can create new Units and Buildings for the game!
- Pewww Relic gets money and the community is happy and can grow

Thats it... and Relic
for all games you made, but SYD YMFWS* for DOW3!
1
Comments
DaDokisinX
The Problem with "mods" becoming the standard of play is that it signals to the gaming masses that the devs have pretty much conceded and abandoned the game. Modded multiplayer games currently are vastly unpopular. Mods really only appeal to hardcore fans of one sort or another for a few reasons.
1) Modded versions of games often cannot utilize matchmaking abilities or servers, making finding a good game difficult.
2) Any new players thinking about buying the game now have an additional cost to consider since they need to download the mod and reach out to the community that uses it.
3) Mods often dilute the "standard" version on which the game should be played, splitting what are already low playerbases into even smaller ones (this is what happened to both DoW 1 and 2 in the end). People here just play the same dozen people or so all the time.
4) Modded versions of games often have their own host of bugs, and are often imbalanced due to implementing a host of new units/mechanics.
Most gamers have legitimate reasons to steer clear of mods in online games. I personally have stopped playing any multiplayer game I own when a mod takes over as "standardized" play without endorsement or adoption by the developers. OP's suggestions should really only be adopted by Relic when they are ready to throw in the towel, which I HOPE will be after at least 1 more strong effort to release a race or two.
nachocheese
Proper modding not being supported by relic since coh2 is kinda one of the reasons people stay away from their recent games, people kinda expected it from relic games after all the stuff that was made by the community in homeworld and so on.
Seeing how the biggest complaint is about variety and so on, relic would be smart to start working with the community when it comes to content creation.
GenDrameron
I do not like it very much the mods.
if I paid already the game understands I expect it such development and such content.
most very his duty to protect himself for the developers, that supplies his own game with better contents than the moders.
renounced the game if he does not do it, and says thank you for our money nicely, the cheapo one is good for these.....
CANNED_F3TUS
I agree with dadoksin. Mods are cool yeah. But mods do split up the player base. Having people split between UA and elite and vanills would not be a good thing. If modders are going to make something as vast as either of those mods they should decide what they want to do. Cause if UA and Elite exist in one game DoW 3 might as well still be dead because you have 3 groups playing the game differently.
If anything. I think modders sould wait a year or 2 before even thinking about rrleasing these mods.
Wikkyd
A year or two? No, modders should do whatever they want with the tools they're given without breaking rules.
Yes mod's split up the playerbase but given how the mods right now where you can literally just click a button on the workshop to download it, it won't drive away people.
That and you can see every mod's game even if you don't have said mod downloaded, which is something the other dow's don't have which is really nice. Split Playerbase isn't as split now.
Mods aren't bad, they can be unhelpful at times, sure, but they're pretty helpful right now.
CANNED_F3TUS
Good point.
Katitof
I see we have a master of marketing and product leading here....
You millionaire yet @Donnergott ?
Mods you're talking about did NOT bring any community back, they simply made leftovers stay instead of move on, that's artificial life support, not a ticket to golden city.
Stoner
Dividing community is irrelevant at this point. Modders must do whatever they like and can, and with that there's big chance that something will pop up which players actually enjoy (like gameplay/balance mod such as Elite). As of now, Relic is unable to do anything to get more players in, and with recent news, they probably won't be for the long time, so mods are small but our last hope right now.
The only reason games such as TES, new Fallout, Total War series, even GTA and many more are still full of players and have pretty giant communities - mods.
nachocheese
if relic doesnt allow things like models and so on, there wont be any big mods sadly. Cant even have new armor types.
its something that has to change if there is to be an actual modding scene to form.
Katitof
These games have another thing in common - they are all made for single player and 50+ hours of SP experience with main story alone.
They don't cater to multiplayer communities at all if they have that part of the game.
Literally ALL the mods are single player exclusively.
RTS games, campaign should be story driven tutorial, then multiplayer is where its fun.
nachocheese
Meanwhile starcraft and warcraft had the majority of people play community made content in MP.
Blizzard allowed people to create quality content, which clearly payed off.
or PUBG which was a mod aswell. if you actually support the modding community, you can get a lot out of it.
Gorb
It's a tad insulting to the people putting in the effort now to claim there will be no modding scene, @nachocheese.
Have you tried the tools? Have you looked at making something with them? While custom art does, of course, help what a mod can do, it isn't the be-all-and-end-all. People were talking about the desire for Win Conditions like vDoW used to have. The current tools support custom Win Conditions. People were talking about balance mods (which is what the popular ELITE mod for DoW II started as). The current tools support balance mods.
I think people really need to try what we have right now, before asking for more. It's easy to ask for more stuff.
Opinion post.
nachocheese
its not meant to be insulting to the current modders but if the only you can do is change some units stats and don't even add new armor types, then there isn't much of a chance to get anything big done.
That is the fault of relic however.
The current dow3 tools are an even more limited version of the coh2 tools, it feels like relic is only interested in having the community do balance work for them so they don't have to do it.
Its simply a bad joke compared to relics previous games, especially after they again made promises of great mod support in their streams after the game was announced.
there are more people playing dow1 than dow3, simply because the game offers variety thanks to the community. Now relic is simply spitting into the faces of those people and is paying the price for it.
Stoner
Well, yes but not exactly. Cannot argue about TES and FO, but f.e. Total War has great sustainability with mods in multiplayer. In newest installments even with fully packed final version gameplay is still very shallow. full of bugs and lack diversity by big margin, but some best overhaul mods improve that drastically along with overall better balance between factions and bugfixes, so it is played a lot in multiplayer but it's hard to track. It's mostly split by several communities preferring one mod or another, but it is pretty strongly connected with multiplayer viability. On GTA, since SAMP there have been mods to allow alternative unrestricted multiplayer with mods, which developer does not allow and that's pretty big slice of community to consider. Along with it, the fact that DOW II still retains very small but competitive community for PvP is Elite mod, if not for that, game would be far more dead that it is now. There could be many more examples. If developer cannot deliver quality product, mods is a good way to turn it into something enjoyable, fun and most of all - fair experience.
Donnergott
-> If developer cannot deliver quality product, mods is a good way to turn it into something enjoyable, fun and most of all - fair experience.
And this is what i mean the game is nearly ++heresy redacted++... so at the moment there is a very little community for dow III but the modding community for dow 1 is still a big group. So if they want more players they should support the modding and fan community... RELIC B-TEAM release all what you got for DOW III. Only so can the game survive...
Gorb
You didn't answer my questions.
Have you tried them? The only thing missing compared to the CoH 2 tools is the FX Editor.
And again, something I have told you specifically many, many times - Relic have rarely offered a comprehensive suite of modding tools. CoH didn't get them. DoW II didn't get them. CoH 2 took a while to get their tools.
This is the fastest and most comprehensive deployment of modding tools for any Relic game since vDoW. I simply don't understand why you'd want to try and act like that isn't the case.
And yes, I'm passionate about this. I'm a modder too, and at this time an active modder, of DoW III. I will not stand for people trying to degrade this without at least giving a decent reason.
nachocheese
CoH had great tools made by the community, because relic didn't prevent the community from working on those things back then.
What relic released recently, is pretty much just there so they can say they released something, The FX editor for CoH2 doesn't even work properly due to no object editor being available.
and yes, as someone who worked with the coh2 version of the tools and alpha tested them for over a year i know exactly what they can and cant do.
In Dow3 even more things are locked, its simply inferior to what the community made on its own in coh1.
There were actually total conversions being worked on during the alpha of coh2 back in 2012, europe in ruins was ready for release together with the release of the game.
But then relic actually told the people working on it that they wont be allowed to release it, great support indeed.
Gorb
But I was never arguing that the community made tools. My point is that Relic didn't make them, or deliver them. You're holding Relic to expectations that the community has been giving us.
Nobody stopped me working on my XML Editor, before Relic released their Attribute Editing tools (that do the same things). If there are things we can't do, there are likely reasons for that. We'll never find out what they are, but you have to understand this isn't 2006 anymore. File formats are getting increasingly more complicated, and the software to handle them likewise.
Donnergott
I made mods for SOASE Rebellion, Dawn Of War 1 and Company of Heroes 2 and i will do mods for DOW III when the give me a mesh and attribute editor... When the modding community gets this tool relic can say good bye and the community do the rest for the game to get bigger...
Why am I so bad? Because so many people said relic to change something. The release of the first trailers were a ultimate marketing succsess. Than the beta starts and the community said to relic to change some things.. What did relic? Nothing!! This is the result.. and this is why I am pissed off.. Relic is not interesseted anymore to create new stuff for DOW III they will focus on AOE4! And only the moddingcommunity can safe the game anymore.. Look on DOW2 6 races and not finished.. 3 races missing!!! So what do you think what you get for DOW3 from Relic
i can say to you .. Nothing anymore! Now the #HeresyRain# can start! 
CANNED_F3TUS
Your being a bit unfair here man.
Ofcourse we want more stuff from relic and they will make more content. Nowhere did they say they are dropping their support.
Stoner
4 races were, missing, 4!!!
CANNED_F3TUS
Well 2 of em are factions soooo.