The idea is to add a phase lasting since 0 to 4th minute, when 50% of unit's cost will be refunded, objectives would have 200% of health proportionally (yes, it's supposed to drop with EP1) and gens would produce 150% of resourses while LP's health remain the same.
Sorry for being this persitent, guys, but you can't counter some early spams with anything, but these very spams - because there are 3-4 types of units available durring this time - and Elites, the first ones happens to get into the game as fast as on 4th minute.
I like the idea of heavy micro being transformed into some heavy macro with the time, but I don't think it really works as it is. "Real" fight with many options starts after you can ship some Elites with their abilities or some additional unit types, upgrades, while you can completely lose every ground on the map up to that time with your opponent being simply more agile than you are (yes, I'm yet again on it, sorry) with 2 types of unit they control.
It's not "Do it nao" thread, but I will be glad to see some other people's thoughts on this kind of "warm-up" phase, when borders can be drawn, and slowpokes' population saved from extintion (though, I may be the last of their kind in this game ;_;)