Eldar has a problem in this game, espacialy since powernerf!
All 3 races, have to push stupidly infantrie until min 20 -> there is no other smart way to play around it!
ofcourse, some people would say now, HEY thats not true, i build 1 landspeeder on min 12 stfu.
To prevent this, if you build 1 vehicle without any upgrades, and skip infantrie upgrades for this. while your opponent has infantrie upgrades + anti tank weapon its not a smart way!
Also you can play around a "early" landspeeder, atleast as ORK or SM!
The problem of eldar is , they got no real weaponteam.
Ork build Loota -> scrap them up to get slow + crazy dmg in a line against infantrie -> light armor!
Ork build Tankbusters -> scrap them up -> to counter vehicles / buildings -> heavy armor!
Sm player build devastors against infantrie, its also AoE dmg, pretty decent.
Smplayer build laser devs against vehicles -> perma charge, and range is pretty sick. also the ability to give 1 laser dev in drop pod justincase (min 12+) to counter any skimmers flying around with 0/0 upgrades xD
Eldar has only 1 weaponteam -> dark reaper.
This dark reaper deal cause of this reason , truedmg.
They are not really decent against any sort of unittype ingame.
Thats atm the problem in my opinion. espacialy against orks!
While you have to deal as eldar player, against weaponteams really early on against infantrie.
And you are not able to tech in another way, you have to build also infantrie as eldar. and yeah without a real weaponteam against heavy armor or light armor its pretty shitty!
I wrote it allready in another topic.
To fix this problem, we need a rework of our dark reaper!
My idea to fix this problem!
Dark reaper deal now dmg to light unit's -> that means his dps will increase to be equal to loota/devs .
With tier2, a new upgrade is aviable in our soulstone -> called "Change stance of dark reaper"
Effect of "change stance of dark reaper"
Cooldown 1 min
Switch DMG type from light, to heavy
Dps equal to a Tankbusta / laserdev!
If you change the stance, your dark reaper will stay in this stance until you press this skill again.
with the 1 min cooldown on this spell, you have to think about how much dark reaper you want to switch now!
Hope you understand me.
Im pretty sure the plan was in the beginning of dow3 so.
That eldar play agressive in earlygame cause teleport option and get a adventage
If his opponent build a fast vehicle with weaponteams behind it, you could defend a little bit atleast near a LP or so with Dark reapers.
And then you could build your weaponteam against vehicles on tier 2, WRAITHGUARD!
its just not possible with our ressource system and map design!
Its also annoying if your opponent manage to get termis first or another heavy armor elite out.
Basicly you lost allready if you see a termi on min 11-12 on the field .
As eldar player you are not able to build anythink on min 11-12 to counter a terminator!!
Not even a Elite could kill him.
I played against Vindicarex on a custommap. 1 save elite gen, and another one also.
Termis out on min 13 as i remember, while i was not able to build a single unit to counter this xD
Even if i would build up 4 -5 power reactors (up on min 4) it would be not possible to get 2 wraithguards out .
why 2? 1 can be easy countered by asm's workers, scouts in melee stance and so on!
so i would need to counter a termi on min 13 , nearly 600 power to build this 2 units -> not possible.
And this 600 would be without soulstone, and infantrie +1 upgrade , while my opponent could get this easy (just 150 power)