Leap (are we talking about that doctrine ?) is absolutely fantastic, yeah Id trade it for that blob sweeper of doom banshees have because leap now deals 0 but hell we have space marines more mobile than eldar
you have jump with basically the longest movement range of any units, not even trucks or wraithknights can jump that far and you have 2 charges and as a bonus you get disruption, you can get them into and out of fight without breaking a sweat (or using drop pod) and as a bonus you get third even faster dash that can still take you over any terrain you want ..
combine it with true damage they deal and already high prickness level ASM have and you have fantastic toy for driving your opponents insane .. love that ..
@Inquisitorpepsi said:
Make the ASMs cost less and maybe ad some dmg and more HP cuz they die too fast when the enemy has a lot of anti infantry
ASM cost 15% more then banshees, but have 20% more DPS and 60% more health while having much superior mobility.
Yes, one squad will die fast if there is lots of units shooting at it, but it doesn't mean its weak, it means you haven't got enough of them for a push.
@Inquisitorpepsi said:
Make the ASMs cost less and maybe ad some dmg and more HP cuz they die too fast when the enemy has a lot of anti infantry
die too fast when the enemy has a lot of anti infantry
Really?
Like seriously?
I dont want to sound rude but cant you get better phrase for it?
Your infantry is dying when enemy has lot of ANTI (as in made specially against) - INFANTRY (as in thats what your ASMs are)?
Arent you the guy who had problem with his tanks dying to anti-tank units? Namely TANKbustas...
I am currently kinda OK with ASMs ... T2 true damage prevents 7 minutes long games, leap gives them even more mobility than eldar, 2 initiates/escapes with aoe CC combined with army thats basically one massive drop pod, hp boost was nice too, they are cheaper version of dread drop pod and you can combine them with tons of things be it HBD, snipers, tac blobs, elites etc ...
yea the leap on its own is kinda lame right now but its like taking turret doctrine and not building any turrets, I am taking leap for games where I know I will jump around and be prick to others and combine it with other doctrines for this gameplay ... I am not going sniper spam and wonder why my leap is bad
B chill what i ment was if someone spams devestators lootas dark reepers they dont do the job very well, you can just micro your units and let the others shoot them> @Katitof said:
@Inquisitorpepsi said:
Make the ASMs cost less and maybe ad some dmg and more HP cuz they die too fast when the enemy has a lot of anti infantry
ASM cost 15% more then banshees, but have 20% more DPS and 60% more health while having much superior mobility.
Yes, one squad will die fast if there is lots of units shooting at it, but it doesn't mean its weak, it means you haven't got enough of them for a push.
ASM lack nothing.
the problem is you cant have enough of them cuz the cost
@Inquisitorpepsi said:
B chill what i ment was if someone spams devestators lootas dark reepers they dont do the job very well, you can just micro your units and let the others shoot them> @Katitof said:
@Inquisitorpepsi said:
Make the ASMs cost less and maybe ad some dmg and more HP cuz they die too fast when the enemy has a lot of anti infantry
ASM cost 15% more then banshees, but have 20% more DPS and 60% more health while having much superior mobility.
Yes, one squad will die fast if there is lots of units shooting at it, but it doesn't mean its weak, it means you haven't got enough of them for a push.
ASM lack nothing.
the problem is you cant have enough of them cuz the cost
If that's the issue for you, then I'll share a little secret with you: you already bleed too hard and probably play reckless/have worse micro/take bad engagements/don't have enough req gens and possibly combination of all above.
I think the role of ASM is widely misunderstood. They're a disruption/initiator, not a specialized melee unit like sluggas or banshees. If you take this into consideration, they suddenly make much more sense. Imo SM play is very much about combined arms.
@Thunderhost said:
I think the role of ASM is widely misunderstood. They're a disruption/initiator, not a specialized melee unit like sluggas or banshees. If you take this into consideration, they suddenly make much more sense. Imo SM play is very much about combined arms.
They become a specialist melee unit, when you upgrade to Power Swords, but you are right.
SM is not to be played like the spammy Orks, or the dodgy Eldar; SM has to cycle around it's units, and use all of their abilities.
A Scout grenade + a Tact Flamer from a ramp, can oftenly wipe a whole T1 army. I have done so multiple times, specially with the Slow Death doctrine.
SM play like combined arms? Riiight... most effective tactic: spam tact > T2 > spam lasdevs + tacs... Profit. No upgrades, no other units needed. ROFL*
Comments
Katitof
Its 3rd jump that can't be interrupted.
Only way to make it more useful is to make it teleport you across the map.
Its one of the best engagement/disengagement abilities in game as even warp spiders teleport has a downside to it and this one not.
tritol
Leap (are we talking about that doctrine ?) is absolutely fantastic, yeah Id trade it for that blob sweeper of doom banshees have because leap now deals 0 but hell we have space marines more mobile than eldar
you have jump with basically the longest movement range of any units, not even trucks or wraithknights can jump that far and you have 2 charges and as a bonus you get disruption, you can get them into and out of fight without breaking a sweat (or using drop pod) and as a bonus you get third even faster dash that can still take you over any terrain you want ..
combine it with true damage they deal and already high prickness level ASM have and you have fantastic toy for driving your opponents insane .. love that
..
Inquisitorpepsi
Make the ASMs cost less and maybe ad some dmg and more HP cuz they die too fast when the enemy has a lot of anti infantry
Katitof
ASM cost 15% more then banshees, but have 20% more DPS and 60% more health while having much superior mobility.
Yes, one squad will die fast if there is lots of units shooting at it, but it doesn't mean its weak, it means you haven't got enough of them for a push.
ASM lack nothing.
tritol
die too fast when the enemy has a lot of anti infantry
Really?
Like seriously?
I dont want to sound rude but cant you get better phrase for it?
Your infantry is dying when enemy has lot of ANTI (as in made specially against) - INFANTRY (as in thats what your ASMs are)?
Arent you the guy who had problem with his tanks dying to anti-tank units? Namely TANKbustas...

I am currently kinda OK with ASMs ... T2 true damage prevents 7 minutes long games, leap gives them even more mobility than eldar, 2 initiates/escapes with aoe CC combined with army thats basically one massive drop pod, hp boost was nice too, they are cheaper version of dread drop pod and you can combine them with tons of things be it HBD, snipers, tac blobs, elites etc ...
yea the leap on its own is kinda lame right now but its like taking turret doctrine and not building any turrets, I am taking leap for games where I know I will jump around and be prick to others and combine it with other doctrines for this gameplay ... I am not going sniper spam and wonder why my leap is bad
Inquisitorpepsi
B chill what i ment was if someone spams devestators lootas dark reepers they dont do the job very well, you can just micro your units and let the others shoot them> @Katitof said:
the problem is you cant have enough of them cuz the cost
Katitof
If that's the issue for you, then I'll share a little secret with you: you already bleed too hard and probably play reckless/have worse micro/take bad engagements/don't have enough req gens and possibly combination of all above.
Inquisitorpepsi
no i usualy dont use ASMs thats just my opinion
Katitof
Then why are you commenting on a unit you don't even use, therefore don't know?
Its mind boggling.
Thunderhost
I think the role of ASM is widely misunderstood. They're a disruption/initiator, not a specialized melee unit like sluggas or banshees. If you take this into consideration, they suddenly make much more sense. Imo SM play is very much about combined arms.
jonoliveira12
They become a specialist melee unit, when you upgrade to Power Swords, but you are right.
SM is not to be played like the spammy Orks, or the dodgy Eldar; SM has to cycle around it's units, and use all of their abilities.
A Scout grenade + a Tact Flamer from a ramp, can oftenly wipe a whole T1 army. I have done so multiple times, specially with the Slow Death doctrine.
Stoner
SM play like combined arms? Riiight... most effective tactic: spam tact > T2 > spam lasdevs + tacs... Profit. No upgrades, no other units needed. ROFL*
charlando
Yeah, give ASM more HP, more damage, and reduce their price.'
What could go wrong here? /s
Dullahan
ASM's are in a great place right now, they remind me of the DoW2 ASM's which are much more balanced than they were on the release of DoW3.