I tried to add in a mod the missile launches the death team but without success.
First I used your weapon change investigation, which triggers a change of item (add the weapon to the team if the flamethrower is not selected) and I have added the animation change within the investigation so that the unit can hold the missile launcher (I have recycled another investigation and I have copied all the attributes so as not to affect the original investigation).
The result is that he uses the squad correctly and correctly launches the missiles, but the unit is a beautiful pink cube since it apparently does not detect the model.
Someone can help me to do it correctly, since I want to add the bazooka as an individual weapon (as in DoW 1) and I have achieved it with the flamethrower and the plasma but I resist the missile launcher. I have added the weapon modifications inside the unit (Entity) instead of in the squad, so the weapons are not updated in the whole squadron when the technology is selected, but by individual, so there is no limit (only the limit of units that exist in the squad) and replace a weapon has a cost if the unit dies, unlike now that only has reinforcement cost of the unit.
Please help. Thank you!!!