New mod that tries to create a new form of game within Dawn of War III. All the technological trees and some game mechanics are modified to offer new strategic alternatives.
As a common element, economic growth has been modified, eliminated the doctrines (some of them have been preserved, being now technologies that are automatically unlocked by growing technologically), modified the different technological trees and Modified the attributes and costs of the units and Shield generators, towers and nucleus can now be reordered.
The last Elite units cannot be used, since the modification tool provided by Relic is outdated.
1) Select game Mode Power Core
2) Turn off doctrines
DESCRIPTIONS OF RACES:
The one race that stands out for its high mobility, use of portals and stealth. In this version have been done justice to the Eldars, having another mode of technological evolution and modifying a little the technological tree. It is only possible to move between portals and HQ from the beginning, so you can now use the real ambush attacks. When you reach Tier 3, invisibility is automatically activated on all web portals and the units and buildings around you. The Rangers are promouthing more damage but are limited to 3 squares.
The technological tree has been modified slightly and some units have been cheaper, maintaining its current essence. Some doctrines are automatically unlocked as they build more towers, converting the Orkos into the race that must be, very numerous, noisy and scrap. The Goblins are permanently invisible and can put mines in the junk. To be able to access the weapons at a distance it is necessary to have built the pile of weapons. The trucks are weaker but very economical and useful.
They start with Scout units and to be able to access tactical Marines it is necessary to build chapel of the doctrines. There are no longer the auctioneers with heavy bolters or lasers, now all weapons are updatable in the squads of individual tactics for each unit, including the missile launchers. To be able to access the space capsules it is necessary to build arsenals. Now the Space Marines are once again a multipurpose breed. The Snipers are promouthing more damage but are limited to 3 squares.
I hope you like it.