@Wikkyd said:
Dear god Waaaaagh already makes orks ++heresy redacted++ hard to face, scaling that up to 5x would be horrendous.
Well, the idea being that 5x tower will grant a buff that is equivalent or slightly stronger than upgraded WAAAGH. If anything, it will be more of a nerf since WAAAGH is an insane ability for the +Dmg/+spd.
@Wikkyd said:
Dear god Waaaaagh already makes orks ++heresy redacted++ hard to face, scaling that up to 5x would be horrendous.
Well, the idea being that 5x tower will grant a buff that is equivalent or slightly stronger than upgraded WAAAGH. If anything, it will be more of a nerf since WAAAGH is an insane ability for the +Dmg/+spd.
No I don't like it, losing one waaagh tower already poses a risk to the orks already, having to put them all together or use all 5 at once also seems iffy. I'd rather just leave it as is or have a global cool down to use it.
@Wikkyd said:
Dear god Waaaaagh already makes orks ++heresy redacted++ hard to face, scaling that up to 5x would be horrendous.
Well, the idea being that 5x tower will grant a buff that is equivalent or slightly stronger than upgraded WAAAGH. If anything, it will be more of a nerf since WAAAGH is an insane ability for the +Dmg/+spd.
No I don't like it, losing one waaagh tower already poses a risk to the orks already, having to put them all together or use all 5 at once also seems iffy. I'd rather just leave it as is or have a global cool down to use it.
Perhaps, but with Kustom Forcefield Beauty doctrein as it is, its VERY easy to never lose a tower if you try
@Wikkyd said:
Dear god Waaaaagh already makes orks ++heresy redacted++ hard to face, scaling that up to 5x would be horrendous.
Well, the idea being that 5x tower will grant a buff that is equivalent or slightly stronger than upgraded WAAAGH. If anything, it will be more of a nerf since WAAAGH is an insane ability for the +Dmg/+spd.
No I don't like it, losing one waaagh tower already poses a risk to the orks already, having to put them all together or use all 5 at once also seems iffy. I'd rather just leave it as is or have a global cool down to use it.
This is like saying I do not like to lose so I don't play.
At what stage of the game do you find Waaagh to be the most problematic, Vindicare?
Early game Waaagh was already split into the Longgaaa Waaagh upgrade which cost 75/75 and raises the damage, speed and duration of Waaagh. I can't find the exact numbers for the damage or speed bonus within the game files but I'm not sure how to parse abilities yet.
Do you have any replays that you would point to that I can watch to argue your point? I would like to see if the players you're facing are even researching this upgrade and what sort of tech path they are following. In your proposed suggestion, how many Waaagh towers would it take to reach the current power of Waaagh? Are you factoring in the Longaa Waaagh upgrade?
@Dullahan well said, but more waaagh towers giving even powerful waaagh is a good idea, we should take all into account to make the game even better, none forces player to built all waaagh towers at same spot but I say 2 waaagh towers with the research giving current waaagh power with research, enemy player must kill waaagh towers remember, we can not ruin the game cause of idle noobs.
Comments
Dandalus
I would set it scale with the number of waaagh activate in same area of effect, not number of towers. So more towers in same aoe more powerful waaagh.
Wikkyd
Dear god Waaaaagh already makes orks ++heresy redacted++ hard to face, scaling that up to 5x would be horrendous.
vindicarex
Well, the idea being that 5x tower will grant a buff that is equivalent or slightly stronger than upgraded WAAAGH. If anything, it will be more of a nerf since WAAAGH is an insane ability for the +Dmg/+spd.
CANNED_F3TUS
Edit
like vindi put it.
Wikkyd
No I don't like it, losing one waaagh tower already poses a risk to the orks already, having to put them all together or use all 5 at once also seems iffy. I'd rather just leave it as is or have a global cool down to use it.
vindicarex
Perhaps, but with Kustom Forcefield Beauty doctrein as it is, its VERY easy to never lose a tower if you try
Dandalus
This is like saying I do not like to lose so I don't play.
Dullahan
At what stage of the game do you find Waaagh to be the most problematic, Vindicare?
Early game Waaagh was already split into the Longgaaa Waaagh upgrade which cost 75/75 and raises the damage, speed and duration of Waaagh. I can't find the exact numbers for the damage or speed bonus within the game files but I'm not sure how to parse abilities yet.
Do you have any replays that you would point to that I can watch to argue your point? I would like to see if the players you're facing are even researching this upgrade and what sort of tech path they are following. In your proposed suggestion, how many Waaagh towers would it take to reach the current power of Waaagh? Are you factoring in the Longaa Waaagh upgrade?
Dandalus
@Dullahan well said, but more waaagh towers giving even powerful waaagh is a good idea, we should take all into account to make the game even better, none forces player to built all waaagh towers at same spot but I say 2 waaagh towers with the research giving current waaagh power with research, enemy player must kill waaagh towers remember, we can not ruin the game cause of idle noobs.