Okey guys... So this will be kind of a rage/ cry topic:
So, the new trailer for Battlefleet Gothic Armada just came out, and what we know so far is:
That there WILL BE:
As playable fleets/ factions even if we take the Eldar (Aeldari) and the Imperium as one factions, there are still 7 playable factions and 10!!!! playable fleets in this upcoming 40k game. Where in Dawn of War 3 there is an astonishing 3 playable races even 6 months after release. I know there will be an announcement soon, in February, but I wanted to point out this little thing.
For my personal view it seems like Focus Home Interactive really knows that in 40k there are more than just Spehs Mahines, Eldar, and Orks....
Besides, it also includes stuff from the timeline of 8th edition, like Guilliman, and the God of Death from the eldar.
Altough its an RTS with space ships, and it is just like an announcement trailer, it really caught my eyes for reasons above.
Thoughts ?
Comments
Draconix
What I know is that Relic so far released first new races/factions year after a base game release. I'm talking about all previous Dawn of Wars and Companies of Heroes of course.
Who knows if there would be a new race for Dow3. But there is no point to make developers haste. Patience has a own limits of course but, is still a virtue. I'm willing to wait longer, if ever will be new race of course.
CANNED_F3TUS
I aint getting to hyped yet for BFGA 2... Its pvp was kinda bad. But hope they reworked the game. Also Focus stopped all support for the first game a while back probably because they were working on BFG 2. Which i kind of have mixed feelings about..... They could be just farming for hype and release BFG 2 in the same messy state the first one was.
Stoner
It is very good sign that there would be multiple factions, just like any W40k game should be, but I have big doubts if this will be even remotely decent game by itself. There are no gameplay reveals, but I really-really hope they completely revamp whole system into something else, as original gameplay was shallow and boring beyond any recognition.
And by the way, BFGA never was an RTS, it was RTT at best.
Codex_Astartes
Played the first one, it was horrible balance-wise, horrible but fun.
CANNED_F3TUS
Agree. The PVP scene died very fast because of all the design decisions. I absolutly hope they did some revampin and did away with ability spam among other things.
tritol
that spikey thing there looks like commoragh to me, could that be dark eldar?
I am definitely going for it, spend some 500 hours with friends on the first one, even if they keep it the same it will be really cool, I just hope they wont try fixing something that isnt broken and add some new stuff ...
also they are one of first proper games that is working with new content, so it is going to be interesting, to see girlyman in action and the whole gathering storm stuff ..
also yay noming nid ships, I wonder how they will work that hive mind from TT into rts game ...
Dennorak
You know, honestly my favorite part about the BFG2 reveal, more than the amount of factions, is how it is based on the actual massive lore changes that GW has been introducing. DoW3 barely references them, and I think that's too bad.
Dennorak
Yeah, I'm hoping they learn from the mistakes and introduce more balance between the factions... Also really hope they give an option to remove the grid from the game play.
Dennorak
Dark Eldar are in the game. There will be 12 playable factions. Orks, Chaos, Tau (2 versions), Eldar, Dark Eldar, Eldar Corsairs, Space Marines, Imperial Navy, Adeptus Mechanicus, and Necrons.
Katitof
You're comparing classic RTS to tactical RTS-ish game.
Apples to oranges.
@Dennorak Relic is allowed somewhat free hand on what they are doing with Blood Ravens and DoW series, but they aren't allowed to do anything relating to main storyline with their license, skins are as far as it can get.
And don't get hyped on the amount of fleets until you actually see them.
Let me remind you that BFG1 was not really huge in in-faction variety and contrary to DoW series, in BFG there was little to no reason to ever use anything that wasn't your largest possible ship - aka no balance at all.
CANNED_F3TUS
I agree that balance was pretty bad but not all races relied on their biggest ships with exception of eldar
Jazz_Sandwich
My mouth was agape for a lot of that trailer. Ynnari eldar, 8th ed Imperium, Necrons and Tyranids. I'm beyond excited.
I was never much into the pvp of BFG, but I loved the campaign despite some niggles. The aesthetics and atmosphere of the setting were captured perfectly, and there was a genuine sense of scale with the battles. Plus the models of some of those ships were works of art.
LeemanRuss
https://www.imgbase.info/images/safe-wallpapers/video_games/warhammer_40k/58594_warhammer_40k_necrons.jpg
Necrooooooooooooooooons yay .
Dennorak
Oh yeah, the first game had issues. They said the plan on balancing out the 2nd game better, so let's see how they do.
TokyoDream
Great trailer! I'm definitely interested to hear more about this. I didn't try out the first game because of mixed opinions but I'm glad to see the devs are getting another shot at this. There haven't been any notable space RTS games since Homeworld. We're overdue for some glorious space battles and 40K makes everything better.
tritol
only thing that would make me love BF gothic even more would be 3d space
.. I am kinda disappointed that in all games with space battles you can shoot anywhere you want, maneuvering those broadsides in different angles would be epic
TokyoDream
@tritol
BFG is strictly 2D? That's kind of a bummer. I guess it makes sense. Tabletop BFG is 2D and the 3D interface in Homeworld is pretty complicated and it's very slow. There just isn't anything that compares to the immersion of Homeworld. It felt like the natural way you would command a fleet in 3D space. Homeworld wasn't just ahead of its time, it's ahead of our time. No one has attempted that kind of control of objects in 3D space. If anyone reading this hasn't played the remake, get it on Steam, turn the lights out and get lost in space.
CANNED_F3TUS
They need to remove ability slots completely and tie abilities directly to upgrades. They can also go far more in depth with upgrades and they can impliment limitations based on what upgrades you pick. This will prevent ability spam and encourage a more diverse setup for builds while making it easier to balance the game.
Ability slots/ spam+ upgrades+ faction traits was too much for them to handle.
CANNED_F3TUS
Honestly 3d and a slower game pace would suit BFG much better. Hell even turn based would be better but there is a mobile game for that already.
Dennorak
Really hope they remove that Grid system. Would be a lot cooler to play in a background of pure space rather than in a grid like system.
Amoc
The "issues" the game had were obvious signs of developer incompetence and/or laziness. Tindalos did a good job creating the atmosphere and feel of Battlefleet Gothic, but the actual game was terrible. The spammy teleported bombs, the 100% broken map modes (planetary bombardment lol), the absurd RNG and the brutal balance were things that were never addressed and the game was more or less abandoned in less than half a year.
I'll not be buying the sequel, at least not until it's deeply discounted.
Tobi
First one was great in creating sp campaign and in variety of races, wh40k feel.. Im hyped i hope they will fix multi and we will get prefect wh40k rts game!
They need to get rid of grid to get ships and add an option to choose one game mode so i wont have to play data recovery missions for exaple if i dont loke them.
Amoc
They need to not have spammy teleported bombs determine the outcome of fleet clashes, as well as reduce the amount of silly RNG (boarding kannon first shot: HAHA your engines are disabled!)
Improve and balance and game modes along with that and you might have something worth playing again.
CANNED_F3TUS
Fixing the multiplayer for BFG wont be easy. It literally will require some major reworks as amoc mentioned removing some of the abilities. Moving away from ability spam. Making upgrades more unique to each faction and making sure these upgrades dont make other mechanics redundant and factions UP like Armor piercing shells making SM a very pointless faction to play in terms of armor and shoehorning them to primarily play a very specific way (torpedo spam) to win the game.. Etc etc etc.
Psycholord
I just want to point out tha sega+relic have way more resources than focus+tindalos interactive. Take that what you will.
Draconix
Didn't knew it about that.
Anyways, nice to see you, even if you're for a while.
Katitof
And I can assure you that DoW3 animations take much more resources and money to produce then BFG static ships with engine particle effects and MAYBE a rotating turret here and there.
Tindalos job was done the moment they had model.
Relics job has only started once model was done.
And I'll assure you, its not models that take most time and money to produce, its the animation, which BFG1 had close to none.
Making a set of chest pieces is cheaper then making a set of action figures.
Lockerd
let's also not forget that BFGA (the first) was still technically unfinished on release, it took four weeks for them to fix many of the beta bugs and a lot more wasn't even finished. The maps are mostly randomly generated so that's time not heavily invested, all of this alongside a 3 year development cycle and two delays.
BFGA is a work of art, both visually and in the sound department, they did a lot of things right and hopefully will continue to do so. But for people to compare the development of BFGA II to DOW III, it reaks of someone desperate to hate for the sake of hating. BFGA II will be using the resources and same engine as its predecessor, half of the work is already done, they're just adding more units, fixing the MP, and adding a modern timeline (something that I think is the reason for DoW III's unfinished state) campaign.
Sega undoubtedly has more resources than Focus Home, but I doubt Tindalos has less than Relic at the moment.
Both developers are doing ++heresy redacted++ good work.
Amoc
I'd argue that BFGA was a joke and the only reason it was remotely successful was because of the IP and the lack of competition in the sub-genre. They did a great job capturing the 40k universe and making space battles (most of the time) look cool.
The actual gameplay was freaking brutal, far worse than DoW III and clumsily executed in almost every way possible. Where I'll acknowledge that there was enough of a framework for a successful MP community with DoW III, there was never a hope for BFG:A. If it weren't for the 40k IP that game would have flopped harder then a dead fish on hot asphalt.
They have a LOT of work to do if they want to turn it into a decent game. They never fixed much of anything with the initial release and they abandoned the first game in less than a year. I'll probably still buy it because of how interesting I find the setting, but I Tindalos has a reputation for unfinished releases and poor post-release support, so I'll be waiting for discounts.