@Gorb
You seem to be taking a too literal approach I'm comparing the more metaphorical design and emotions presented with the colours used along with the actual art style. Clearly cinamatic trailers are not gameplay, but they represent the game not just for its spectacle. They represent certain notions that the consumer builds upon, whether or not this expectation is realised is subjective.
@Azzakye said: @Gorb
You seem to be taking a too literal approach I'm comparing the more metaphorical design and emotions presented with the colours used along with the actual art style. Clearly cinamatic trailers are not gameplay, but they represent the game not just for its spectacle. They represent certain notions that the consumer builds upon, whether or not this expectation is realised is subjective.
I understand where you're coming from, but I'm not understanding these specific examples. I get that, it's absolutely subjective.
It's why I'm focusing on the literal; the using of the juxtaposition of the intro video / trailer and the game's art style. You seem to be framing this as a negative thing; that people were mislead. I'm pointing out that other games - even games within the same franchise - would suffer similarly, by the same standards.
@Gorb
Read my words carefully I stated that "Relic failed to present the same atmosphere in game"
I am not juxtaposing directly the art and animation used in the trailer or posters against the in-game visual. Certain notions of realism and personalities present in one is not in the other, it is not a comparison of lines, structure, size or colour.
So please just stop trying to have an argument about something I'm not even apart of. If you don't understand what I'm referring to that's fine except if you misunderstand it, since your constant attempt to make an argument is annoying.
@Azzakye said: @Gorb
Read my words carefully I stated that "Relic failed to present the same atmosphere in game"
I am not juxtaposing directly the art and animation used in the trailer or posters against the in-game visual. Certain notions of realism and personalities present in one is not in the other, it is not a comparison of lines, structure, size or colour.
So please just stop trying to have an argument about something I'm not even apart of. If you don't understand what I'm referring to that's fine except if you misunderstand it, since your constant attempt to make an argument is annoying.
Relic failed to present the same atmosphere ingame in the original Dawn of War game. My question to you is why is this a bad thing for DoW III?
I'm debating this because I don't believe it to be a good criticism of the game. I'm free to. Nobody can stop anybody posting, with the specific exception of moderators acting in their role as moderator in incidents where people break the rules. That's a poor attempt to control what I post.
@Gorb
Again you are trying to make an argument just for the sake of arguing now. First you presented a similar yet personalised statement, on the assumption I agree with said statement then you believed that I would be trapped in an arguement with your second. Unfortunately for you not happening
Although this time I think you clearly don't understand what I was even saying and ignore me for the sake of your own argument. I'm not trying to control what you post I'm saying trying to set me up in an argument where my opinion or stance doesn't exist is annoying.
@Nassir_Amit said:
It is an bad thing, when the inboked emotions from the trailer are washed away by the real game.
If it fails to represent, what the trailer made people anticipate.
Cinematic trailers goal is NEVER to represent actual game. Its introduction to a world and SOMETIMES to the story and absolutely nothing more.
That's the job of gameplay trailers, which STILL catch only selected, most flashy moments of the game.
Please tell me how this is a representation of the real game:
Last time I've checked, the game wasn't super realistic action type game, where you play a badass who seem like he can take the whole world on, which trailer most clearly indicates here.
And it is extremely annoying to have someone constantly miss the point
Good, now you understand how we feel when discussing stuff with you.
@Katitof
I'd say that the trailer represented Starcraft 2 very well not that I've player it but I have seen it.
You also make a strange argument by removing parts of the game then say how does this represent the game. Well it doesn't cause you are basically removing the persons face, you are isolating our argument in order to make a false impression about our opinion. I'm not making any small or precise comparison, I'm literally stating my impression of representation.
@Azzakye said: @Katitof
I'd say that the trailer represented Starcraft 2 very well not that I've player it but I have seen it.
Its Free2play now.
I advise you actually play it, in case you lived under a rock for last 20 years and don't know the ultimate arcade cartoonish RTS game.
You also make a strange argument by removing parts of the game then say how does this represent the game. Well it doesn't cause you are basically removing the persons face, you are isolating our argument in order to make a false impression about our opinion. I'm not making any small or precise comparison, I'm literally stating my impression of representation.
Wat.... I literally have no slightest idea what are you trying to say here.
What I think they're saying is that they can't be wrong because it's their vision of the impression of the game. Which is entirely fair.
What isn't fair, and obviously what I was trying to get at, is to claim this as some kind of reason for the game itself being misleading or otherwise "deceptive" in any way, shape or form. Deceptive being a word they used themselves, and hopefully this won't be me trying to say something that didn't happen.
I must kinda support here ... and its gonna be long so hold on to your grav chutes
talk about starcraft here:
starcraft trailer is showing the game, at least the campaign ... campaign is as epic as are the trailers and as are trailers getting more and more intense so is the campaign heading to bigger and bigger storm .. well the multiplayer is cartoon overload but the campaign is as intensive as any rpg or fps game ...
trailers are action incarnate (I wish they could make movie in this style instead of that cgi insult they did to my beloved WoW ), they are showing some of the story (tychus, kerrigan kicking butts, what are brotoss doing in their free time) .. its also showing some of the background, how the power armours work, how big are nids (by the Emperor that zerg trailer is better than any movie in last 5 years) and stuff like archons and Aiur .. and they are simple to understand, just pew pew, some badass characters and quotes (Hell, its about time .. I still got the chills)
now for the DoW3 trailer ... maybe even more epic than the starcrafts .. like seriously this thing is absolutely orgasm inducing, audio is fantastic and its exactly what would you expect from warhammer, it has action and some wannabe mystery concept, its what happens when you actually try to make something based on the wh40k universe ... why they cant remake old ultramarines movie in this style ...
so it begins with epic audio and badass quote from badass inquisitor .. start is promising ... then pit of corpses, yeah cool warhammer is one massive meatgrinder .. we are still all cool here ...
1. and then we see first character, badass rugged, dirty, bloodied bluhd magpie in scratched armour, armour looks cool its polished and stuff, but in books you can often read how they are taking care of their equipment and yet it has scars as a trophies .. so sweet, bunch of space marines praying to the emperor, that prayer also sounds fabulous
2. then boom ork rapetrain has no brakes (but it has lotz of dakka), proppa orky orkz, completely derpy but are kicking butts ..
then eldar, who cares they dont even deserve number in this list
blah blah deff dread (sync kill) but holy hell thAT WRAITHKNIGHT
boom here comes imperial knight to show the filthy xenos whos the boss here and boom another sync kill
and mandatory pit of corpses, what do you think this is ? my little pony ? we need two pits
now lets begin the autopsy:
2. poorly written, boring characters and story (no impact on MP) weeel aside from CHAPLAIN DAYOMIDIS he is cool ..
1,
6. first big problem, the look is way too fething realistic, its not that dirty dark look of DoW2, but its no that polished clean look of DoW3, thats where people find first problem (half of you gitz dont even have proper cogitators and cant run it on max, but there are tons of details on the models, you wouldnt even believe how scratched are legs on many models or how the weapons/barrels are showing signs of wear)
yeah they nailed the orkz, no problem here
now seriously compare that knight with that meh thing we have in the game ..
seriously I must make you really mad with my unstoppable rant about sync kills, but they are part of the DoW, part of the warhammer and look fantastic, they would easily work on both squad basis or elite basis even in this game and if the 10ep elites had sync kills against each others it would look absolutely fantastic and boost the dow sooo much higher
(edit here: it just absorbs you more into the game, look at the starcraft trailers, aside from the first one, you see iconic abilities in both, siege tanks, vikings, archons, even small stuff like zealot charge and plasma shield upgrades)
and the pit of corpses, do we have another threesome where we summon another khornate demon ? wow so original, its not that obvious when you are watching the trailer but this part is actually showing how poor is the campaign going to be ...
DoW3 is good game, DoW3 trailer is absolutely epic .. buut .. they simply dont fit each other, and the final effect isnt there ... DoW3 simply doesnt feel that epic not in the campaign and not in the multiplayer ... and it also has downgrade because during the whole campaign you are getting only those static pictures (they look amazing too) so it somehow slows the rush you got from the trailer ... and its just more ammunition for haters ..
PS: for the love of god dont quote the whole thing, just my name if you want to talk to me or part of the wall of text ..
Just to add about mean, dirty, whiny 40k fanbase:
Everything that is popular beyond 10 cultists gets a lot of hate. As I made these examples many times, any MOBA communities are literal shitstorm of toxicity, but are vastly popular with incredibly high live playerbases. Games like PUBG or anything that's getting to this level of popularity, hell, CS if you want, are full of toxic, constantly whining folks, still, playerbase is huge. SC1 and 2 communities are bitching non-stop about every little thing. Each community announcement and balance patch is fullblown drama all over again. I've seen LOTS of people complaining that they got SC2 for free, and common complaint was that they weren't getting extra stuff for free too... It's no different for 40k based game, since it has some significant following because of IP.
What I think is wrong is to point out that main problem with the game because some people are complaining, when in reality main problem is that very few people interested in it and even fewer play it on regular basis. Saying that folks don't play because someone complains is completely absurd statement IMO.
@Nassir_Amit said:
It is an bad thing, when the inboked emotions from the trailer are washed away by the real game.
If it fails to represent, what the trailer made people anticipate.
Cinematic trailers goal is NEVER to represent actual game. Its introduction to a world and SOMETIMES to the story and absolutely nothing more.
That's the job of gameplay trailers, which STILL catch only selected, most flashy moments of the game.
Please tell me how this is a representation of the real game:
Last time I've checked, the game wasn't super realistic action type game, where you play a badass who seem like he can take the whole world on, which trailer most clearly indicates here.
And it is extremely annoying to have someone constantly miss the point
Good, now you understand how we feel when discussing stuff with you.
This trailer shows goofy, completely disproportional, oversized human character with similarly goofy, colorful armor, while whole trailer is overextending feeling of badassitude out of nowhere, literally what any B-movie action does, and how pretty much every SC2 trailer looks and exactly how entire game feels. I don't get your argument.
@Stoner said:
Just to add about mean, dirty, whiny 40k fanbase:
Everything that is popular beyond 10 cultists gets a lot of hate. As I made these examples many times, any MOBA communities are literal shitstorm of toxicity, but are vastly popular with incredibly high live playerbases. Games like PUBG or anything that's getting to this level of popularity, hell, CS if you want, are full of toxic, constantly whining folks, still, playerbase is huge. SC1 and 2 communities are bitching non-stop about every little thing. Each community announcement and balance patch is fullblown drama all over again. I've seen LOTS of people complaining that they got SC2 for free, and common complaint was that they weren't getting extra stuff for free too... It's no different for 40k based game, since it has some significant following because of IP.
What I think is wrong is to point out that main problem with the game because some people are complaining, when in reality main problem is that very few people interested in it and even fewer play it on regular basis. Saying that folks don't play because someone complains is completely absurd statement IMO.
@Nassir_Amit said:
It is an bad thing, when the inboked emotions from the trailer are washed away by the real game.
If it fails to represent, what the trailer made people anticipate.
Cinematic trailers goal is NEVER to represent actual game. Its introduction to a world and SOMETIMES to the story and absolutely nothing more.
That's the job of gameplay trailers, which STILL catch only selected, most flashy moments of the game.
Please tell me how this is a representation of the real game:
Last time I've checked, the game wasn't super realistic action type game, where you play a badass who seem like he can take the whole world on, which trailer most clearly indicates here.
And it is extremely annoying to have someone constantly miss the point
Good, now you understand how we feel when discussing stuff with you.
This trailer shows goofy, completely disproportional, oversized human character with similarly goofy, colorful armor, while whole trailer is overextending feeling of badassitude out of nowhere, literally what any B-movie action does, and how pretty much every SC2 trailer looks and exactly how entire game feels. I don't get your argument.
Tychus doesnt look that disproportionate lol. Its just cause he got the cobra neck going that every roid monkey has that makes the head look tiny lol.
I dunno. I feel like the trailers are a lot grim derper feeling than the actual game.
Tychus hands and feet and hilariously huge. Basic body structure is still human but certainly his particular features pushes him outside the norm for humans.
@CANNED_F3TUS said:
You bring up some good points. I sometimes view the 40k community as a bunch of whiny little shits with rediculous expectations for 40k games. Its not only DoW 3 that has gottin flak.
I sometimes view the 40k community as full of die-hard fanboys who will swallow any manner of garbage as long as the GW license is slapped on it. No matter how bad the game is, you'll still have a ton of angry goofs railing against criticism for the game.
@CANNED_F3TUS said:
DoW 3 is having a hard time because its in the shadow of DoW 1 and people make unfair comparisons, diss the game for whatever shallow reason with some people having a valid reason why they dont like the game. Granted Relic did screw up some things and they did commit PR suicide on a few instances.
DoW3 is having a hard time because it doesn't offer anything compelling to the market. It brought in no new fans. It alienated existing fans. Externalizing the blame on the "fans" is ridiculous. It's the developer's job to offer a compelling experience, not the fans' job to be compelled by the experience.
@CANNED_F3TUS said:
Whats crazy for me is that alot of the 40k community is celebrating BFGA 2 as the second coming of christ although the only thing that game has going for it is the 40k "feel" the rest is trash.
What's funny is that if you check the BFGA forums, you'll find a lot of folks making the same arguments you're making here. I agree that BFGA was trash, and I think Tindalos is a trash developer with a reputation for abandoning their games, but the arguments about fan expectations and unfair criticism are all plain to see on their forums. Perspective is funny like that.
@Azzakye said:
Tychus hands and feet and hilariously huge. Basic body structure is still human but certainly his particular features pushes him outside the norm for humans.
Hmmmm we have to note that tychus is huge. Like pretty much 7- 7,5 foot tall and 500 pounds of muscle. Imo for his size the hands and feet are ok. But again this is just my oppinion xD
@Azzakye said:
Tychus hands and feet and hilariously huge. Basic body structure is still human but certainly his particular features pushes him outside the norm for humans.
Hmmmm we have to note that tychus is huge. Like pretty much 7- 7,5 foot tall and 500 pounds of muscle. Imo for his size the hands and feet are ok. But again this is just my oppinion xD
You seem to have pretty strange take on human anatomy. Check Arny's or pretty much any body builder photos, when you grow muscle, your hands and feet don't grow to the same size as your head or bigger. This is Blizz visual style, most if not all humanoid characters in WC or SC universes look like overgrown dwarves, which is pretty hilarious, but since it was cartoonish like that from the start and universe doesn't have any serious back behind it, nobody gives a ++heresy redacted++. W40k is different, on most arts or even in most games/CGIs, human body proportions are mostly correct. DOW III is the only game on my memory who did some crazy stuff with it, by either making guardsmen same size as SM and heroes, not filled with cybertech, are still oversized in comparison to troops, it is true for both SM and Eldar. Are Scrorps normally supposed to be that big f.e...?
@Azzakye said:
Tychus hands and feet and hilariously huge. Basic body structure is still human but certainly his particular features pushes him outside the norm for humans.
Hmmmm we have to note that tychus is huge. Like pretty much 7- 7,5 foot tall and 500 pounds of muscle. Imo for his size the hands and feet are ok. But again this is just my oppinion xD
You seem to have pretty strange take on human anatomy. Check Arny's or pretty much any body builder photos, when you grow muscle, your hands and feet don't grow to the same size as your head or bigger. This is Blizz visual style, most if not all humanoid characters in WC or SC universes look like overgrown dwarves, which is pretty hilarious, but since it was cartoonish like that from the start and universe doesn't have any serious back behind it, nobody gives a ++heresy redacted++. W40k is different, on most arts or even in most games/CGIs, human body proportions are mostly correct. DOW III is the only game on my memory who did some crazy stuff with it, by either making guardsmen same size as SM and heroes, not filled with cybertech, are still oversized in comparison to troops, it is true for both SM and Eldar. Are Scrorps normally supposed to be that big f.e...?
Well to me tychus hand are big dont get me wrong but the guy is huge. Arny isnt even as huge as tychus. I agree though that tychus head is a bit small.
Well on scaling and such i think DoW 1 trailer kind of cocked up. The marines looked like dwarfs in the trailer with wierd stubby legs
W40k is different, on most arts or even in most games/CGIs, human body proportions are mostly correct. DOW III is the only game on my memory who did some crazy stuff with it, by either making guardsmen same size as SM and heroes, not filled with cybertech, are still oversized in comparison to troops, it is true for both SM and Eldar. Are Scrorps normally supposed to be that big f.e...?
Actually they have proportionally larger heads on the figures and smaller arms/legs. It's why I find it hilarious when people pretend 40K isn't cartoonish. The figures are the original 40K, and they most certainly are cartoonish. (Although increasingly more realistic over the years.)
DoW3 does alter the scale of units for gameplay and aesthetic reasons, just like DoW2 did. Eldar and IG were enlarged for DoW2 because they would have been too ++heresy redacted++ small to see properly.
This thread is funny, the trailer showed you very well what would happen in the game. People die left and right, death is everywhere. People got exactly that, but they realized "oh wait a sec" ++heresy redacted++ units die in war " and started to cry until relic finally raised the hp of all units. I love it when people claim to want something and then immediately cry for the opposite, the moment they get it.
They don't want anything grim and dark, they want hello kitty rpg online.
@Nassir_Amit said:
It is an big difference, how people die in wars; Give them a purpose, and it will be called heroic and worthy, give them none and it wil be called a slaughter.
The trailer suggested an dark mood and we got the opposite ingame. Units feel hollow and not relatable and the bright colors dimish it in this even more. Grimdark is not just mindless slaughter and death everywhere for no reason! That is grimderp.
You need to create tragedy and hopelessness, but on the same time give the person something to justify their struggle.
LoL
As I said earlier, you got the dark mood in the game, there is only war in the grim future. Did you miss the khorneflakes at the end?
What tragedy are you talking about? Go read up what w40k is about and you have reasons for all conflicts, you filthy heretic, you filthy xeno oh you filthy manscum bla..
Warhammer isn't exactly a masterpiece, nor is there any tragedy imo, it is a very basic story which can be repeated over and over again.
Regarding rts and relating to your units, yeah well maybe RTS is the wrong genre for you. Do you want to tell me you relate to the units you send in? Units are tools nothing more. Where did you relate ever with units? Do you relate with the bdsm dark eldar in ss? LoL
If there is a lesson to learn from war, than it would be not to ever have war again as it fucks up everybody in it, you would think that humanity would have learned that after verdun, ww2 but nope there will always be those who somehow find a reason for war (those most likely never see war) and those stupid enough to believe them.
Comments
Azzakye
@Gorb
You seem to be taking a too literal approach I'm comparing the more metaphorical design and emotions presented with the colours used along with the actual art style. Clearly cinamatic trailers are not gameplay, but they represent the game not just for its spectacle. They represent certain notions that the consumer builds upon, whether or not this expectation is realised is subjective.
Gorb
I understand where you're coming from, but I'm not understanding these specific examples. I get that, it's absolutely subjective.
It's why I'm focusing on the literal; the using of the juxtaposition of the intro video / trailer and the game's art style. You seem to be framing this as a negative thing; that people were mislead. I'm pointing out that other games - even games within the same franchise - would suffer similarly, by the same standards.
Azzakye
@Gorb
Read my words carefully I stated that "Relic failed to present the same atmosphere in game"
I am not juxtaposing directly the art and animation used in the trailer or posters against the in-game visual. Certain notions of realism and personalities present in one is not in the other, it is not a comparison of lines, structure, size or colour.
So please just stop trying to have an argument about something I'm not even apart of. If you don't understand what I'm referring to that's fine except if you misunderstand it, since your constant attempt to make an argument is annoying.
Gorb
Relic failed to present the same atmosphere ingame in the original Dawn of War game. My question to you is why is this a bad thing for DoW III?
I'm debating this because I don't believe it to be a good criticism of the game. I'm free to. Nobody can stop anybody posting, with the specific exception of moderators acting in their role as moderator in incidents where people break the rules. That's a poor attempt to control what I post.
Azzakye
@Gorb
Again you are trying to make an argument just for the sake of arguing now. First you presented a similar yet personalised statement, on the assumption I agree with said statement then you believed that I would be trapped in an arguement with your second. Unfortunately for you not happening
Although this time I think you clearly don't understand what I was even saying and ignore me for the sake of your own argument. I'm not trying to control what you post I'm saying trying to set me up in an argument where my opinion or stance doesn't exist is annoying.
Katitof
Cinematic trailers goal is NEVER to represent actual game. Its introduction to a world and SOMETIMES to the story and absolutely nothing more.
That's the job of gameplay trailers, which STILL catch only selected, most flashy moments of the game.
Please tell me how this is a representation of the real game:
Last time I've checked, the game wasn't super realistic action type game, where you play a badass who seem like he can take the whole world on, which trailer most clearly indicates here.
Good, now you understand how we feel when discussing stuff with you.
Azzakye
@Katitof
I'd say that the trailer represented Starcraft 2 very well not that I've player it but I have seen it.
You also make a strange argument by removing parts of the game then say how does this represent the game. Well it doesn't cause you are basically removing the persons face, you are isolating our argument in order to make a false impression about our opinion. I'm not making any small or precise comparison, I'm literally stating my impression of representation.
Katitof
Its Free2play now.
I advise you actually play it, in case you lived under a rock for last 20 years and don't know the ultimate arcade cartoonish RTS game.
Wat.... I literally have no slightest idea what are you trying to say here.
Gorb
What I think they're saying is that they can't be wrong because it's their vision of the impression of the game. Which is entirely fair.
What isn't fair, and obviously what I was trying to get at, is to claim this as some kind of reason for the game itself being misleading or otherwise "deceptive" in any way, shape or form. Deceptive being a word they used themselves, and hopefully this won't be me trying to say something that didn't happen.
tritol
I must kinda support here ... and its gonna be long so hold on to your grav chutes
talk about starcraft here:
starcraft trailer is showing the game, at least the campaign ... campaign is as epic as are the trailers and as are trailers getting more and more intense so is the campaign heading to bigger and bigger storm .. well the multiplayer is cartoon overload but the campaign is as intensive as any rpg or fps game ...
trailers are action incarnate (I wish they could make movie in this style instead of that cgi insult they did to my beloved WoW
), they are showing some of the story (tychus, kerrigan kicking butts, what are brotoss doing in their free time) .. its also showing some of the background, how the power armours work, how big are nids (by the Emperor that zerg trailer is better than any movie in last 5 years) and stuff like archons and Aiur .. and they are simple to understand, just pew pew, some badass characters and quotes (Hell, its about time .. I still got the chills)
now for the DoW3 trailer ... maybe even more epic than the starcrafts .. like seriously this thing is absolutely orgasm inducing, audio is fantastic and its exactly what would you expect from warhammer, it has action and some wannabe mystery concept, its what happens when you actually try to make something based on the wh40k universe ... why they cant remake old ultramarines movie in this style
...
so it begins with epic audio and badass quote from badass inquisitor .. start is promising ... then pit of corpses, yeah cool warhammer is one massive meatgrinder .. we are still all cool here ...
1. and then we see first character, badass rugged, dirty, bloodied bluhd magpie in scratched armour, armour looks cool its polished and stuff, but in books you can often read how they are taking care of their equipment and yet it has scars as a trophies .. so sweet, bunch of space marines praying to the emperor, that prayer also sounds fabulous
2. then boom ork rapetrain has no brakes (but it has lotz of dakka), proppa orky orkz, completely derpy but are kicking butts ..
then eldar, who cares they dont even deserve number in this list
now lets begin the autopsy:
2. poorly written, boring characters and story (no impact on MP) weeel aside from CHAPLAIN DAYOMIDIS he is cool ..
1,
6. first big problem, the look is way too fething realistic, its not that dirty dark look of DoW2, but its no that polished clean look of DoW3, thats where people find first problem (half of you gitz dont even have proper cogitators and cant run it on max, but there are tons of details on the models, you wouldnt even believe how scratched are legs on many models or how the weapons/barrels are showing signs of wear)
(edit here: it just absorbs you more into the game, look at the starcraft trailers, aside from the first one, you see iconic abilities in both, siege tanks, vikings, archons, even small stuff like zealot charge and plasma shield upgrades)
DoW3 is good game, DoW3 trailer is absolutely epic .. buut .. they simply dont fit each other, and the final effect isnt there ... DoW3 simply doesnt feel that epic not in the campaign and not in the multiplayer ... and it also has downgrade because during the whole campaign you are getting only those static pictures (they look amazing too) so it somehow slows the rush you got from the trailer ... and its just more ammunition for haters ..
PS: for the love of god dont quote the whole thing, just my name if you want to talk to me or part of the wall of text ..
Stoner
Just to add about mean, dirty, whiny 40k fanbase:
Everything that is popular beyond 10 cultists gets a lot of hate. As I made these examples many times, any MOBA communities are literal shitstorm of toxicity, but are vastly popular with incredibly high live playerbases. Games like PUBG or anything that's getting to this level of popularity, hell, CS if you want, are full of toxic, constantly whining folks, still, playerbase is huge. SC1 and 2 communities are bitching non-stop about every little thing. Each community announcement and balance patch is fullblown drama all over again. I've seen LOTS of people complaining that they got SC2 for free, and common complaint was that they weren't getting extra stuff for free too... It's no different for 40k based game, since it has some significant following because of IP.
What I think is wrong is to point out that main problem with the game because some people are complaining, when in reality main problem is that very few people interested in it and even fewer play it on regular basis. Saying that folks don't play because someone complains is completely absurd statement IMO.
This trailer shows goofy, completely disproportional, oversized human character with similarly goofy, colorful armor, while whole trailer is overextending feeling of badassitude out of nowhere, literally what any B-movie action does, and how pretty much every SC2 trailer looks and exactly how entire game feels. I don't get your argument.
CANNED_F3TUS
Tychus doesnt look that disproportionate lol. Its just cause he got the cobra neck going that every roid monkey has that makes the head look tiny lol.
I dunno. I feel like the trailers are a lot grim derper feeling than the actual game.
Azzakye
Tychus hands and feet and hilariously huge. Basic body structure is still human but certainly his particular features pushes him outside the norm for humans.
Amoc
I sometimes view the 40k community as full of die-hard fanboys who will swallow any manner of garbage as long as the GW license is slapped on it. No matter how bad the game is, you'll still have a ton of angry goofs railing against criticism for the game.
DoW3 is having a hard time because it doesn't offer anything compelling to the market. It brought in no new fans. It alienated existing fans. Externalizing the blame on the "fans" is ridiculous. It's the developer's job to offer a compelling experience, not the fans' job to be compelled by the experience.
What's funny is that if you check the BFGA forums, you'll find a lot of folks making the same arguments you're making here. I agree that BFGA was trash, and I think Tindalos is a trash developer with a reputation for abandoning their games, but the arguments about fan expectations and unfair criticism are all plain to see on their forums. Perspective is funny like that.
CANNED_F3TUS
Hmmmm we have to note that tychus is huge. Like pretty much 7- 7,5 foot tall and 500 pounds of muscle. Imo for his size the hands and feet are ok. But again this is just my oppinion xD
Stoner
You seem to have pretty strange take on human anatomy. Check Arny's or pretty much any body builder photos, when you grow muscle, your hands and feet don't grow to the same size as your head or bigger. This is Blizz visual style, most if not all humanoid characters in WC or SC universes look like overgrown dwarves, which is pretty hilarious, but since it was cartoonish like that from the start and universe doesn't have any serious back behind it, nobody gives a ++heresy redacted++. W40k is different, on most arts or even in most games/CGIs, human body proportions are mostly correct. DOW III is the only game on my memory who did some crazy stuff with it, by either making guardsmen same size as SM and heroes, not filled with cybertech, are still oversized in comparison to troops, it is true for both SM and Eldar. Are Scrorps normally supposed to be that big f.e...?
CANNED_F3TUS
Well to me tychus hand are big dont get me wrong but the guy is huge. Arny isnt even as huge as tychus. I agree though that tychus head is a bit small.
Well on scaling and such i think DoW 1 trailer kind of cocked up. The marines looked like dwarfs in the trailer with wierd stubby legs
Dullahan
W40k is different, on most arts or even in most games/CGIs, human body proportions are mostly correct. DOW III is the only game on my memory who did some crazy stuff with it, by either making guardsmen same size as SM and heroes, not filled with cybertech, are still oversized in comparison to troops, it is true for both SM and Eldar. Are Scrorps normally supposed to be that big f.e...?
Actually they have proportionally larger heads on the figures and smaller arms/legs. It's why I find it hilarious when people pretend 40K isn't cartoonish. The figures are the original 40K, and they most certainly are cartoonish. (Although increasingly more realistic over the years.)
https://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjto7HOkpDZAhVB4mMKHUj6DZEQjRwIBw&url=http://tarvick.com/archives/2608&psig=AOvVaw3BIudy1smsizBQXWXY26D9&ust=1517967195764722
https://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwj6-Mb9kpDZAhVRyWMKHbDnBrMQjRwIBw&url=http://www.plasticmodels.eu/en/w40k_cadian.php&psig=AOvVaw0MXbCUMxUQ-YpKY7IQ-glC&ust=1517967289408450
https://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwiZ1feRk5DZAhUV42MKHW6bBuQQjRwIBw&url=https://www.pinterest.co.uk/pin/9781324173673760/&psig=AOvVaw1vtx5Lro1gB6yUbeWv9RjU&ust=1517967331226456
The artwork is more "realistically" portioned usually though.
https://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjl1M3Lk5DZAhUI-2MKHVluDeUQjRwIBw&url=http://www.beastsofwar.com/warhammer-40k/space-marine-codex-warhammer-40000/&psig=AOvVaw1e_qNBMEwXDTBFaQjEe5YM&ust=1517967452017894
DoW3 does alter the scale of units for gameplay and aesthetic reasons, just like DoW2 did. Eldar and IG were enlarged for DoW2 because they would have been too ++heresy redacted++ small to see properly.
Endstille
This thread is funny, the trailer showed you very well what would happen in the game. People die left and right, death is everywhere. People got exactly that, but they realized "oh wait a sec" ++heresy redacted++ units die in war "
and started to cry until relic finally raised the hp of all units. I love it when people claim to want something and then immediately cry for the opposite, the moment they get it.
They don't want anything grim and dark, they want hello kitty rpg online.
Endstille
LoL
As I said earlier, you got the dark mood in the game, there is only war in the grim future. Did you miss the khorneflakes at the end?
What tragedy are you talking about? Go read up what w40k is about and you have reasons for all conflicts, you filthy heretic, you filthy xeno oh you filthy manscum bla..
Warhammer isn't exactly a masterpiece, nor is there any tragedy imo, it is a very basic story which can be repeated over and over again.
Regarding rts and relating to your units, yeah well maybe RTS is the wrong genre for you. Do you want to tell me you relate to the units you send in? Units are tools nothing more. Where did you relate ever with units? Do you relate with the bdsm dark eldar in ss? LoL
If there is a lesson to learn from war, than it would be not to ever have war again as it fucks up everybody in it, you would think that humanity would have learned that after verdun, ww2 but nope there will always be those who somehow find a reason for war (those most likely never see war) and those stupid enough to believe them.