Hi i were thinking a bit on how the races / factions could be implementet.
first thing i thougt of were we need ways to make weaknesses to new races, so they dident feel like clones of each other, eks my thourgt of the elder feeling like a clone of spacemarines cuz of the upgrade system in the main temple, the necros could have the weakness of needing contant power supply and if you destroyed a generator necromage or whatever they simply just shuts down or make a power bar that the necros player need to manege for each unit ecept the power units and by that logic you could recapture your units by resupplying them with power either using a spell or something els and if you over build an army playing necros all your units shuts down cuz of lag of power or randomly shutsdown and turns on cuz of the lag of energy but thats just my thorgt about them will trow more idears in laiter and feel free to steal idears just make it posible to grow the games up also in the free to play spacemarine game you could make the necros an ai race that marces on slowly dumb and almost unstoperble xD
Comments
CANNED_F3TUS
These weaknesses are far too snowbally to be ever implemented in a game. Random,units shutting down is too much and sounds like RNG... Every faction has some play style that has quirks eldar need webway influences to keep their superior speed amd focus goimg
Webway gates and them not being able to stay in sustained combat is what is their weakness.
Space marines. I cant really come up with any of their weaknesses from top of my head except that their units cost a bit more and are less mobile than the eldar.
Orks rely on the waargh and scrap to be powerful taking out waargh towers is kind of their weakness. Or thats what i think the devs aim was.