What is a postmortem documentation?
A project post-mortem is a process, usually performed at the conclusion of a project, to determine and analyze elements of the project that were successful or unsuccessful.
So the only question that matters is what Relic has learned?
I posted a similar response somewhere in here but to save you the search, our main focus has been making more room for user research, early play-testing, and community consultation in how we make games.
In my opinion, a very good decision. We as players should share our insights for future developments, especially a potential DoW successor. In Q&A, some players have already submitted a lot of feedback. Unfortunately, the posts are quickly overread, in the very emotional discussion. Therefore, trying to bundle the results into a single thread.
Write in detail what you liked or did not like about DoW 3.