So I've been toying around with the RGDConv tool to try and edit files that either can't be cloned or aren't visible in the editor. (I.e october patch elites and abilities)
I can convert the .rgd files to .xml, edit them as I want and then convert them back. I'm able to package them into my mod's .sga file. But they don't seem to take any effect.
For example today I've been trying to modify attributes/tuning in order to remove the refund on death mechanic that is tied to escalation phases, but this file can't be cloned in the editor. I've extracted the file, changed the refund ratios to 0 and packaged it all back up. I can verify that the file is present in my mod's .sga file with the archive viewer and yet it doesn't seem to be overriding the game default files.
Is there no way to manually edit .rgd files like this for DoW3? Or am I missing something? Would be a shame since if Relic never updates the tools the new elites won't ever be possible to edit.