Relic had a good track record, so it could be persuasion from Sega about the financial growth of the game.
Also, before release, they probably knew that they were releasing a tough pill for longtime fans to swallow. It was right for longtime fans to find it difficult to accept.
Lastly, they didn't decide on any major overhauls to re-capture longtime fans, but decided to drop the game instead.
Now the conflict was real, the problem was real, and we shouldn't try to gloss over it.
Comments
jackattack
Just to add, I wouldn't call their decisions bad, just hare-brained.
killaabab
yeah of course, those who make the big decisions always have the largest share of the blame.
Gorb
I'm not sure a thread appointing blame is going to go anywhere positive. Additionally it seems to be a thread that has already drawn a conclusion.
Locked.