Hi guys! Warhammer 40K is something close to my heart and has been a part of my life for over 3 decades.
I have read countless books and written several story idea scribbles, painstakenly painted and augmented miniature models, drawn artwork and used mods in other games to emulate and get more 40K, particularly Ultramarines Astartes, into the fibre of my very being.
I have, over all of this time, yearned, nay, ached for a Computer game that has been very much in the format of an open world exploration/free-roam. Where there are objectives, obviously to do with war and battle, 40k.. but also an RPG system at its core.
I'm going to say it.. but imagine Fallout, originally realised by Black Isle studios; In this you are exploring a post-apocalyptic wasteland, as you may already know. But the features of the game involve development of player character step by step as he/she levels up. Factions to side with, work with or just simply destroy. (in WH40K you will become part of a faction at the very beginning of the game, before even the opening sequence intro plays out, (depending on which faction you chose). Yep, cinematics, but only at key stages of the game, not every 10 minutes (eughh)
I'd like to see a game that is not "Table top RTS" style, even though 40K is played like this mostly in reality, I have dreamed for so long to be able to actually have the space and choice to wander and roam, decide on outcomes of encounters that may happen at random, or that happen to come to me having sought me out because, perhaps, of actions I have taken previously, against others...
This open-world exploration will not be aimless, however. There can be an initial objective, recover the artefact.. or Locate the signal, that kind of thing.. simple, obscure, opaque and not giving much away at first but growing WITH the player depending on their actions, choices and development throughout the game.
The game needs to react and adapt to the players progress. A dynamic flow created by the player rather than the plot leading the player. This will involve multiple outcomes, multiple cutscenes, multiple playthrough options and more work. TRUST ME, RELIC... you will be rewarded if you make a game like this, rather than a linear boring garden path that ends within a couple of hours of game play, having followed a continuous identical-every-playthrough scripted dialogue that is more rigid than stone. (and just as lifeless and boring).
Want any more ideas? Get in touch with me. Send me an email and perhaps we can discuss some ideas. I have 30 years' worth of amazing ideas which have brewed and broiled within my mind. So much so that I will eventually at some point offer u p polite requests to the Black Library publishers to see if I could get anything published, but that is a long way off yet.
I'd love to be able to experience freedom of movement in an open world in 40K environment, shooting rock solid boltguns into exploding enemies, or be able to choose the path of chaos and betray everyone and everything in the game. Maybe I'd like to play as a psyker? Maybe I want to follow a strict path of non-violence and still complete the game, but be rewarded with a different ending that teaches me that there can be only war and you actually die as a result of playing this way!? Maybe I could if it was made.. MY choices.. MY game, My story and its ending. (there will only obviously be a select handful of endings possible but a massive combination of choices and styles, upgrades, ways the player chooses skils to improve in order to achieve those similar goals.
Relic will profit x10 from this and a community of 40Kfans and post apocalypse fans will love it forever. After all in the grim darkness of the far future, there can be only war! If anyone would like to comment on this it would be great to see what anyone else thinks of an open world 40K RPG. I have longed for something like it. Fallout was close but too pansy, soft and full of patriotic American rubbish, I'd like to see something alien, something that the player can forge into theirs as they play and not be influenced by a certain nation's propaganda embedded into the game. I want to travel to other worlds as parts of ever expanding DLC where I go fight Tyranids and do the whole thing over again, making choices RPG-ing my way up through skill choices, using said skills as ways to bypass or succeed in dialogue with NPCs.. Oh please Relic.. please!
Yours faithfully, in his eternal service,
- Brother Maleus Praetor. -
(Aspirant Psyker of the order of the Grey Knights Chapter).