Throughout Dawn of War I and Dawn of War II, you will encounter the following armies. We’ve given a brief overview to help familiarize you with the unique playstyle of each army.
The Adeptus Astartes, also known as the Space Marines, are the Imperium’s most elite soldiers. Biologically engineered into weapons in their own right, they serve as the primary defense for the Imperium of Man.
The Space Marines are tough warriors and, as such, they make an excellent army to start with. With a nice balance between ranged and melee warfare, it is a great army choice when deciding which type of combat you prefer.
The Greenskins are a barbaric race with mysterious origin. Itching an ever-present urge to fight, they are just as likely to turn against each other as they are to band together against a common foe.
Orks are built to push early advantages. They are all about attacking with as much power as it is possible for them to secure.
An ancient race, the Eldar possess superhuman agility and a natural affinity with psychic powers. Following a disastrous loss of life, they are a slowly dying race.
The Eldar, unable to afford heavy casualties, have adapted to strike hard but quick – utilizing stealth and teleportation. This is an excellent army choice if you enjoy mobility and sneak attacks.
Chaos Space Marines
Corrupted by the Ruinous Powers of Chaos, these former Space Marines are the sworn enemies of the Adeptus Astartes and the Imperium of Man.
The Chaos Space Marines play a distinctly different role than their counterparts. What they lack in heavy infantry they make up for in their melee prowess.
The Imperium of Man’s ordinary human soldiers, the Imperial Guard are more numerous than some entire species. Constantly in the trenches, the Imperial Guard are well-versed in combat tactics.
The Imperial Guard command the Imperium’s strongest vehicles. Well-placed Commanders provide morale and bonuses to your squads.
Ancient and powerful, the Necrons are synthetic skeletal forms inhabited by the souls of a long-dead humanoid empire. Using astonishingly advanced technology, they are a formidable foe.
The Necrons are notoriously hard to kill. Though slow-moving, they deal considerable damage. The ability to resurrect Necron units will keep your squads up close and personal.
A much younger race, the blue-skinned Tau champion what they call the “Greater Good”. The Tau wish to unite the other races, but will resort to aggression if they meet any resistance.
Although Tau will be defeated in close combat easily, their ability to deal damage from afar is the army’s strong point. If you can keep your squads safely out of range of your opponents, you’ll find the Tau very impactful.
Sisters of Battle
The Sisters of Battle belong to the Ecclesiarchy - the state church of the Imperium of Man. An all-female institution, the Adeptas Sororitas act as the Ecclesiarchy’s primary military force.
Utilizing strong vehicle support, the Sisters of Battle can make a mark on the battlefield with their mobility.
The Dark Eldar are Eldar who were so wholly consumed by their vices that they created Slaanesh, the youngest of the Chaos gods. Obsessed with pain and torture, the Dark Eldar are a ferocious enemy.
Like their counterparts, the Dark Eldar excel at striking first. Although their vehicles are generally weaker, they are formidable in both ranged weaponry and close melee combat.
The Tyranids are united under the mysterious Hive Mind. They move rapidly from planet to planet, consuming all organic life in order to sustain their large biomechanical fleets.
The Tyranids aren’t too concerned with self-preservation. As such, they excel at building up a massive force and overwhelming their opponents with raw numbers.
What is your favorite race to play as, or against? Which armies do you suggest for new players? Discuss here!