Let me start off by proclaiming, I am not a fanboy.
That kind of behaviour is the ruin of a franchise, for one must not accept everything his beloved game throws at him with mindless glee, rather question and criticize, to ensure it can grow and always become better.
That being said, I'm appalled at the amount of negativity I see regarding the upcoming Dawn of War III game!
Almost every comment on every Youtube video complains about something or besmirches the game in some manner, and such posts are plentiful within these forums as well.
I have made this account with the singular purpose of crying out my response at the world, for as many people to hear as possible. I know I'm not the first, and that is good.
Everything seems to come down to some form of the following issues, real or imagined:
- The game is too colorful, and not dark enough:
This is nothing but a popular thing to say by self-titled hardcore players. Take a look at gameplay videos from Dawn of War II: They look EXACTLY the same in art direction, aesthetics, lighting, minus of course seven years of technical developement. The first game is also similar, though it may be harder to notice due to it's age. One thing for certain, it never looked as dark as some complainers seem to imagine, and it always was colorful.
While I too would enjoy a black-and-red gorefest on screen, I realize this series never looked like that, yet never were - nor will be - the Candy Crush meets Disney Princess sugary brightness that they seem to take the upcoming sequel for.
-Gabriel Angelos's voice is too gruff, bring back the old voice:
It was a long time ago, so maybe you don't remember: Dawn of War II: Retribution was about a civil war that saw the Blood Ravens chapter torn in half and turn on itself, with their chapter master turning out to have fallen to chaos and spreading his taint in the background. Space Marines change over time, shaped by their experiences, like any men does. Turning a bit gruff is an understandable side effect on someone who took part in those events, especially since his shoulders weren't burden free to begin with.
A.K.A. , it's character developement - Something a good series has, and bad ones ignore.
I agree his old voice was awesome. His warcry "I am Death! I am Fearless! I am Invincible!" is among my all-time favourites. But if you recall, at the end of Retribution, Angelos was gravely injured, close to death and most of his body mangled or missing. He was implanted with so many bionics in order to restore him to life, it's a miracle his voice changed as little as it did, and haven't been replaced by a vox-coder. (which, by the way, I think would have been cool: A chapter master who sounds almost like a dreadnought...)
And, keep in mind, so far we've only heard a VERY LIMITED amount of dialogue.
-It's impossible to jump in terminator armor!:
Follow my thoughts for a moment: Any space marine will jump better than any living human of our age. Regular power armor is not just a suit of heavy plate, but also packed with synthetic "muscle" bundles: Wearing it does not worsen your strength-to-weight ratio, rather improves it. It also makes the wearer faster, thanks to all the neural plugs that pick up signals from his nerves ahead of his own muscles. If anything, an astartes in a suit of power armor jumps** EVEN BETTER** than without it.
Of course, you are correct when you say tactical dreadnought armor limits it's user's mobility in favor of added protection, but you forget the second half of that: It still won't make him slower or any less agile than without it - truly, that'd render the suit useless against the kind of foes they regularly face - it just doesn't make him as fast as a normal power armor.
Any kind of limitation is about movement in narrow places, due to the suit's sheer size: You won't always have room to turn around, or do some kind of movement - if the walls are thick enough not to crumble when you touch them.
But, logically speaking, terminator armor is frequently deployed in missions aboard space hulks. Space hulks are famous for having torn up, uneven, unpredictable interiors. To move through them, jumping is certainly an ability one needs to have, if the marines don't want to wait for a tracked lifter servitor to lift them over a gap in the floor or over a ledge in the middle of fighting a brood of genestealers.
We simply haven't seen it before. Seeing Tarkus jump over the warboss in the DoW II teaser, or Proteus and Verenor leaping over the remains of a broken bridge in the Ultramarines film was strange at first, but it made sense.
Plus, several books describe exceptional marines performing unexpected movements in terminator plate, thought unlikely even by their brothers.
Considering Angelos' newfound bionic might, his artificer terminator suit, the constant mentions that it's actually power released from his supernatural hammer that propels him skywards, and that he always was an exceptional hero, leaping doesn't sound impossible at all, merely unexpected.
Gameplay wise, it's just a visual difference to teleporting, probably made to bring something new to the table.
Though I noticed there are at least two different animations for his jumps: The spinning one should indeed be removed - That's an unnecessary movement, no marine would waste time and effort on, though if he wanted to could probably do. The simpler leap animation looks good, just keep using that one.
-Capturable bubble cover is stupid:_
It is. No excuses. I'd prefer rocks, rubble, craters, and actual imperial defence lines like those cool Citadel miniatures. Maybe even man the walls of an actual fortress.
To close off, I offer a criticism of my own:
Unit scaling is somewhat off. I understand it was made to help distinguish them from each other, but -to me at least- it never was a problem before, and it does look weird. Maybe those marines could be a bit taller and that knight could be a bit shorter.
Somewhere I saw a height chart for this game that put an armored marine at just 2 meters. That's way too short, probably the shortest an unarmored marine can get. Angelos looking close to twice as tall seems too much as well, even considering he might have been larger than average, and he became larger still after his body was reconstructed.
All in all, be glad Relic survived the fall of THQ, and that a much loved franchise gets a new sequel. I know I am.