Just thinking that DOW 3 it's taking a BIGGER OVER THE TOP AND EDGY direction after analyzing the footage I have to say that is a complete mistake. DOW has always been subtle and sharp, even with their sync kills so what they are doing is bringing this big cartooney feel because of Muh Edginess.
When you start with smaller amount of units, it becomes very important to have a good build order, macro manage them and be agressive "DOW 2 doesnt count because there you cannot micro manage a lot of units like dow 1 did and it's a completely different engine and game" HOWEVER in DOW 3 it seems like it is going for the approach that SS OR WA had which was just spam a ton of units. WA at least was more pitched but SS was outright boring to just spam on HUUUUUGE MAPS.
Another observation is how the screen is waay back rather than the mid look it had in dow 1. Now I know it's because of scale and because "big armies" but bigger doesnt mean better. IMO DOW 1 worked because you could get personal and have your man power increase, massive armies where when multiplayer scaled at a decisive point or very late in game.
Also I liked how you could see them move throught the terrain, throught the jungle or the city. Like in the table top. But when you have so many things going on such a large scale from such a far away look, It's gonna get hard to identify and its easier to get confused.
Yes I know they dont want to make things confusing "thats why the bright colours" but with current scale shown in the demo and "MUH MASSIVE ARMIES" then that is going to happen inevitable. Specially if they want to add effects.
I see the game director worked on previous DOW titles but I dont know what's hard to crack about, just get DOW 1 on better everything, you dont need to change the gameplay nor the scale of things. DOW 1 worked, DC was it's best incarnation. DOW 2 was clearly not a proper sequel "only in name, spirit and genre"
As to what is an actual sequel supposed to be? I shouldnt have to tell you, just look at the market and other games such as starcraft, halo, counter strike, HECK! Even donkey kong country!
Sequels are like reworked and repolished versions of the past ones, they are updates to seek perfection and NOT complete fresh takes made from scratch. Basically, do you want people to play your game? Or go back to play it's original iteration because it is still better?
Also bigger isnt always better but it seems people just want to spam big units. Have you even taken a look at Winter Assault? Remember the spam fest that it was? The difference is that back then I COULD SEE what was going on, but now the units are SMALLER and I can beraly tell them apart and THATS WHY they got bright colors.
This is a big no no for me but what do you think?