Hello everyone, i'm XZaguer and this topic is going to be about the decisions made by relic about the visual aspect of the next game of the dawn of war franchise.
Since the game's announcement and, shortly after the reveal of some gameplay screenshots, some part of the DoW community revealed intrigued with the new aesthetics of the game, arguing that the new "Cartoonish" look does not represent the warhammer 40k's theme like previous titles. While that statement is solid, it is fairly easy to see where and why Relic made that tough choice. Quoted by the Pc Gamer's article made by Tom Senior about Dawn of War 3: "The battle I saw was comparable to a large-scale Dawn of War 1 encounter.". In addition with Titans, later mentioned on the same article, it is possible that the 3° installment will be the one with the largest armies as well as the biggest units. With that in mind, if we consider using some upgraded version of the DoW2 aesthetics, it would be extremely dificult to the developers to optimize the game as well as increasing drastically the system requirements. By cleaning the textures and visual effects however, not only could they optimize better the game, but also allowing the engine to support larger quantities of units on screen per second. The solution seems simply but with it, another problem comes to the table. The downside of the Dawn of War 2's aesthetics was the color (everyone has its tastes i understand but hear me out). Without the extreme quantaties of details present everywhere, the game feels lame, odd, lifeless (in visual terms), because the visual core of the game was those exact details, that was the eye candy and now without them the game would suffer. I believe that Relic, to solve the problem, took inspiration from the original color patterns of the Warhammer 40k board game to fill the gap. With their bright, vibrant colors, the board game's models do not require much details (although they have) to detach from the terrain or other unit types, which is important for a RTS. And also by integrating the same aesthetics/colors as the board game version, DoW3 would feel as warhammer 40k as all the other games without sacrificing performance, specially for the ones who played or still play the tabletop version. Many may not agree with me, but in my honest opinion, Relic made a good decision and found a great solution.
Let me know what do you think!
Share your opinions down below.
Thank you for reading and have a good day :)