My main concern with DOWIII is the over the top unit animations which are cartooney and comical and not befitting of the 40K IP, and so I wanted to create this thread to solely focus on the issue with the unit animations as this is MASSIVE problem.
I think everything else is looking ok, but the animations are going to be a deal breaker for me unless they can change them. With them as they are this simply isn't 40K, but SC2/MOBA with 40K skins modded on top.
I have time stamped the various point in the trailer below which really emphasise the problem.
(note - every part of the footage involving the force commander is just plain terrible for obvious reasons and so I won't go over this)
2:11 - What is with all the extraneous movements on the imperial knight!? It is a mech so it should just stand there when not doing anything, any movement in hulking armour is going to waste energy unnecessarily. The way they have animated it makes it look like it is a humanoid stretching it's arms. It's movement is very fluid again like a humanoid rather than a mech. I expect mechs to behave like mechs and not humanoids, and so I have no idea what possessed them to give it all these unnecessary animations.
5:15 - Terminators running like olympic sprinters.... This doesn't convey the weight and power of terminator armour at all. Also the way the tactical marines are running around looks a bit too much although FAR better than the terminators.
7:12 - Again they have gone crazy with the Imperial Knight animations. Have a look at what it does before it fires it's barrage. There is simply no point to that extraneous movement. It's not as if the Imperial Knight needs to stretch it's arms after firing it's autocannons; it's a mech! Compare this to the cinematic trailer in which every movement is single minded toward the objective of dishing out the emperors wrath.
9:15 - Hopefully this one is due to the fact it is pre alpha, but the ASM combat attack animations don't capture the feel of close combat. They are basically repeating two animations over and over again. This sequence is more similar to SC2 in style and not DOW. I'd like to see more elaborate animations with the odd sync kill performed.
9:23 - Some good points and bad ones here. Again the terminators look like they are far to athletic running like an olympic sprinters. Relic have done a really poor job of capturing the feel of terminator armour. On the plus side the combat animations look ok. THIS is more how I would like to see the FC behave with perhaps a few more special animations and attacks thrown in. Again the special attack is pretty stupid with the terminator needlessly swinging around the hammer a couple of times before actually swinging at the enemy. This just looks stupid and childish,
I'm really hoping they can fix these problems due to the fact that these screenshots are pre-alpha, as the reaction both on these forums and on youtube has been very negative.
I wonder if others agree with me that the animations are going to be a deal breaker, and if people feel similar to myself when watching those clips above.