Ok let me start sync kills are a unique creation from dow1. I know some of us have been a little disappointed by the exclusion in dow3 so far so should this feature be reintroduced in dow3 or should they adapt it another way or even do something completely different. The only reason i can think of why it was not reintroduce was it effect the game flow or maybe something deeper difficulty in recreation or focus on other stuff. Ok heres how i think they could reintroduce sync kills it sort of reminds me like when someone breakdance(example) and they do a power move to show of how great they are if performed correctly at the right time. Instead of it just being a finishing move that is done sometimes and delay damage being dealt at the end of combat it could be used to give damage over time or as an ability used on enemies or troops or terrain. Make combat look more interesting or appealing on a viewer point of perspective and will add something new. In dow1 it was used as a finisher so i was thinking maybe something different alternative such as show of strength, an unlockable or achievement,disabling enemy, wounding enemies, reducing speed, a damage dealer, damage bonus or just an ability or other if tested correctly and if it works well it will be beneficial it probably will be make a mod anyway so its up to them if they what to add it with the resources they have to appeal to people at release.