Obviously i'm not talking about the Elites like the Imperial Knight or the Wraith Knight but what I'm referring to is the line infantry. The Tactical Marines and... uh, the Eldar equivalent (I won't lie, i know very little about 40K ), the support units like the MG, snipers, and so on. Basically small arms infantry.
And while I think melee looks really awesome with the jumping attacks, the powerful AOEs, and whatnot, the ranged combat aspect seems rather underwhelming in comparison. I'm fine with the new cover system given how frantic and fast the game is with all those units all at the same time but what I usually see happens is that ranged units just stand around, inch closer, and start to blob up because:
a.) Ranged Units Attack move while most of the manual micro is on the melee units
b.) There's no more tactical cover like in COH and the other DOWs where you need to move your infantry into cover to get protection. Or you move them around to flank enemies in cover.
I dunno, maybe it's just because i've been playing COH2 for 3 years and while I do have issues with the cover system in them, I will likely miss the tactical ranged combat from the COH games in DOW3 since it seems the micro burden and tactical movement seems to have shifted to Melee units.
That said however, we've only seen a CAMPAIGN MISSION against AI and things might be really different in Multiplayer where if you dont tactically space out your ranged units, they will be vulnerable to artillery fire, suppression, and melee attacks like the Eldars who shriek and suppress units in close range
Anyone else worried about the Ranged Combat aspect maybe being too macro from what we've seen?