So I really enjoyed the last twitch stream, and I don't know about ya'll, but I'm really liking these behind the scene interviews. It give us more insight, on the level of work that Relic and related individuals put into make DoW 3.
So I'm curious to see what people would like to see? Do you want to see how a character model is first inspired, then made into physical, interactive concept? Or are you more into seeing what an average day at Relic looks like?
Me personally, would love to see more exposure on the sound of DoW 3. Not the score, but actually how sound effects are made and if possible the voice over work. DoW 2 has some of the most incredible sounds I've ever heard in a game. Be it the heavy, rapid, bellow of the Heavy Bolter to that slight distant whistle sound of a drop pod incoming. Ohh and while I'm on the matter of sound, the Eldar Shuriken catapult while firing was spot on in my honest opinion.