I think what does DoW3 lack is the "Vivid Combat" scene !
At before, Relic makes DoW games feel vivid by using "Sync-kill" and "Dynamic Combat" and it has pros and cons.
I do keep thinking about how to bring the vivid combat scene back and not to cause cons and I think I have an Idea.
The Idea is giving units the "Block Charges" to let them perform the defense function with Block animation.
This idea is come from Heroes of the Storm - "Block" and it has 2 charges for use. But it has no special animation for it and no other limitation on it.
Has 2 Charges and every 20 seconds get 1 charge.
Can Block enemy's attack for 1 seconds.
Can Block Melee and Range basic attacks.
Has the interactive combat animations.
To do so, we can have the vivid combat scene like before.
The other things are：Leader ability and Spread out formation.
 Leader ability：
For now, all the shooting animations of SM are the same. I think if we make a leader ability and thing could be difference.
For example, I make Death watch has a leader ability - "Volley Fire". When death watch active this ability and then those TSM around death watch will "crouch" and then perform "Volley Fire"
 Spread out formation：
For now, units are usually get crowded too much and it's unreadable and hard to control. If we can make them spread out more and then the battle feel will become more clear and better.
Thanks for reading.