I can remember back when I first played coh1 about ten years ago,and I did a victory point game for the first time. I was so angry,because of the focus on this new system. As time went on I decided to really give it a chance and embrace this change. The Victory point system is a standard now as far as the coh franchise is concerned. The great thing is that i can always go back and play annihilation. When I tested DOW3 this past weekend I went into it with an open mind and an open heart and I was pleasantly surprised. It was love at first sight,I had a great time playing some 3 vs 3. It was fun. I have not personally felt that way about a new game in very long time. I see so much negativity about the new system and the game has not even launched yet. Lets give relic a chance to do what they do best. Its not out of the ballpark that a annihilation mode can be added down the road. Great Job Relic. A positive post for a change.
Comments
g0ll0
like dow1? or sc1? or like this moba hybrid?
dukejason
This is a great game,if you cant put more than 2 sentences together dont bother posting.> @Bigamo said:
ValKor01
I think theres a misunderstanding here... I am going to guess that Dukejason was responding to G0LL0 and not you Bigamo. Looks to me like he didn't remove your quote, you can see the > left in on the line before your name and post is quoted.
Maybe he removed the wrong section of the quote by mistake.
Larkis
Also also think that he meant GOLLO.
I personal dislike the victory point mode. I see its potential, but for me it dont represent the battle. Its like Battlefield with the ticket system. The battle could be at high top but certanly it stopped cause the point limit are reached. You could be able after a hard fight to crush the enemy, draw him back to his base... but then you loose cause the other got more points during the battle. Its not satisfying for me.
DOW3 make it really nice. I have a obective to secure, and i have one to attack. If one get destroyed, its clearly a loos, cause there is nothing to defend anymore and the enemy stand directly in your base. Very satisfying to me.
Zeecaptn
they need to do someting with lanes shield gens can be repaired and put last towers at core with atack power that growth with this war scale mechanics to not puling away chance to finish game early i think because what the point having mobas core of the team where heroes resed at fountain and they trying to pull back oposite team but in dw3 if you lose your army at titans scale for example you lose your core without chance to cumback
Larkis
Ehh no sorry, im not french and im no streamer. Im just an older average gamer.
AtlasDoomOcculta
We are still getting the gameplay incentive of VPs (battles happen mostly around resource points, so they act as the new VPs), with the added benefit of having a mechanism that prevents early game cheese and provides resource rewards a little later in the game as you take out the Shield Generator and the Power Core.
The trade-off is a net positive. I really dig the new system!
SONOFDORM
I bet if they do something like paragon (btw is a grat moba) where if your defense gun is destroyed a orb spawns and if the enemy team gets it and have all their turrets then they get a slight buff. and if your team gets it and your turrent is destoryed caping the orb on some cap point or something respawns your turret making it another thing to go for to make comebacks even more possible.
Shagohad
@Larkis
in the Company of Heroes series generally the Axis were incredibly lategame favoured and if there were no victory points an Axis player could turtle for 40 minutes until his army was naturally stronger and then end the game. The VPs put a nice sense of urgency into the battle. I think it was more rewarding eking out a win with 5 points left as an axis player than winning that same game 20 minutes later because my units are stronger in the lategame
aWildUPSMan
I have to agree. While I loved VP in DoW 2 and the skirmishes and struggles created over a single area of the map, they've still managed to keep that feeling through the resource nodes as well as providing a good reason for harassment, forcing even the most defensive of players to go on the aggressive.
I prefered DoW 2 to the first game despite how much I also loved it and while DoW 3 feels more like the first it definitely has me snared with its gameplay and mechanisms. This genuinely feels like that lost sequel we waited almost seven years for.