So we know that this ability are confirmed for the orks and it has been in dow 2 as well. What do you guys think? Will it work the same as in dow 2 or will it differ? I think it would be awsome if it would be something like the drop pods for space marines, just they also destroy buildings + you drop a lot of them at the same time and after these roks landed smashing down buildings and units the raging orks would flood out of them cutting down the survivors.
Comments
T_B0ne_Wills0n
When regarding the Orks, I actually don't know too much about their lore. Still love them non the less though. The only thing I'm unsure about though, is what you are suggesting, is lore friendly? Being lore friendly isn't a priority though, because it can restrict the design wishes of Relic. Either way, it does sound like a ++heresy redacted++ cool ability.
The only thing I would change if I'm honest, is instead of Ork Boyz storming out of the Roks once the barrage is over, make it so that some of the bigger Roks actually stay on the map and act as some sort of make shift cover. Allowing your Loota Boyz (if they are in the game) to advance and take advantage of said cover. The reason why I prefer that is because drop pods is quite a trade mark ability for Space Marines and I think it works well for them. But what you suggest though is very Orky!
T_B0ne_Wills0n
So it seems by the will of the inquisition that the word "d a m n" is heresy... No wonder why people turn to Chaos
WarbossGogangash
It is lore friendly! But your suggestion has some problems. U know that relic made this new cover system so I don't think they will add more cover options but ye it would be nice to see the rocks stay there. About the lore fluff: http://wh40k.lexicanum.com/wiki/Rok
T_B0ne_Wills0n
Huh, what ya know? They are actually space craft. I always just thought it was asteroids being flung down to the planet and that was that. Nope haha
Yeah true, the new cover system does kinda spoil on that idea. Cheers for the link man!
When regarding to your original post though, I think it will be a ability very similar to DoW 2. A lot of damage, a lot of suppression, A Megaton of knockback.
WarbossGogangash
@T_B0ne_Wills0n I think you are right. It is much easier thing to do. But I still hope they will spice it up with something new even if the main function of the ability remains the same.
T_B0ne_Wills0n
@WarbossGogangash well lets pretend for a while that Relic was going to spend a good week working on this ability
I think it would be interesting if we were given a choice ya know? One variant could be the bog standard, medium damage, ton of knock back (bring on the rumble!), extreme amount of suppression. The second variant could be what you suggest, medium damage, one knock back shock wave per Rok, light suppression. But a bunch of Boyz come out, taking advantage of the knocked backed infantry. And the final version could be what I said, but it would be high damage, Megalatronagon of knock back (I'm struggling to think of descriptive words now
), no suppression and fewer Roks. That version could be treated as a tank busta version ya know? less Roks so it's not as easy for your roks to actually hit on target within the targeting sphere, but when they do hit, Hot ++heresy redacted++! Our Mek boyz will have a lot more shiny bitz to play around with!
Nautiloidor
With regards to spawning/reinforcing orks, I think it is relatively ok, just as long as they only spawn from ones that are big enough to hold orcs in. Roks are in some ways like inaccurate, lowtech drop pods. I mean you're more likely to die on impact than not, but Orks.
They should definitely have friendly fire too. I assume Roks would be an super ability equivalent to SM orbital bombardment (and equivalent eldar ability. Eldrich Storm?) They should all have friendly fire.
T_B0ne_Wills0n
I think I maybe came out the wrong way in the previous comment. I never meant that the Roks were accurate, Just more Roks, higher chance to hit, less Roks, lesser of a chance to hit. Ya know?
@Nautiloidor You raise an interesting point that I never even considered though. Will the super abilities have friendly fire enabled? Because in DoW 2 I know that your units get knocked back and take some damage from the Orbital Bombardment, but do they take the full amount of damage? Or will only some Super abilities have freindly fire enabled, due to reasons, and so those super abilities work in synergy with setting the ability on the enemy and then sending forth your units to reak havoc upon enemy.
Nautiloidor
Didnt someone say from playing the game somewhere say that whirlwinds didn't do friendly fire? Also, with super abilities, will/should they do the same amount of dmg to friendlies as enemies? I agree they have to have some kind of friendly fire, but what form will that take?
Zimbo123
Yeah - it has been mentioned before, either from the whirlwhinds or from the orbital bombardment when you watch the videos (can't remember if it was one of those or both). I think they will include friendly fire, but as you said, I don't know what form that will take.
The good thing is that we have seen knock-back abilities (just had to quickly re-watch some gameplay to make sure) and that hopefully means that if you fire your whirlwind onto your own (or an ally's) troops, they will be knocked back and will have to get back up again (similar to vDoW). It is pre-alpha (not sure what stage they're up to now - probably alpha), but hopefully we see it soon!
On a side-note, they only have two eldar units left to show us and then its da Orkz!
Nautiloidor
Any guesses what the Eldar units will be?
Auric
Sorry if I'm butting in, but I'm interested so I will cite my guess! I think there will be 1 more line unit and 1 more elite they will show us. I think the line unit will be something that can fly so they can talk about the new skimmers, so maybe a vyper or the shadow spectres.
As for the elite, I HOPE they will talk about taldeer as I'm interested in the swordknight, but bearing in mind they've already shown one wraithknight, I think it will more likely be something smaller. Maybe the howling banshee exarch or the pathfinder.
Nautiloidor
@Auric
You're welcome to butt in!
Hmm, not sure if they will talk about Taldeer specifically as they've already done the Wraithknight as you say. An exarch is a good guess though.
I agree with you on the skimmer, could also maybe be Fire Prism? Could also have a spotlight on another type of infantry? Dark Reapers, Swooping Hawks, Dire Avengers I think are all in the game...?
WarbossGogangash
@Auric I saw a ranger hero like guy on the eldar screenshots with similiar kind of head what the warp spider exarch had in dow 2. I bet that one will be the elite.
WarbossGogangash
I agree with you on all of this. Yes it should have friendly fire too. Man I just want something new to it, just a little change.
Zimbo123
@Auric - not a problem at all and some good guesses!
I think you're right - they'll give us one more elite and then one more line unit.
@Nautiloidor , my guesses:
1) Line unit - i hope it'll be a skimmer as well as it'd be a fantastic opportunity to show off what they can do. I was very impressed how smooth they looked when thinking back to Soul Storm. The Fire Prism would be a good one.
For the elite - I think it'll more than likely be an Exarch - as @Auric said, it's probably going to be a Howling Banshee or Ranger. I'm hoping it may be either the seer council returning or the Harlequin - they were fun (for the player) and annoying (for the enemy) but great at disrupting.
I'm wondering if one of the Eldar abilities will be to summon the Avatar?
WarbossGogangash
@Zimbo123 My bet is on the ranger but probably later they make other exarchs. They said there will be more variations of the same elite like a melee imperial knight instead of solaria. Hopefully they didn't only mean it for these gigantic units and the smaller ones will have more variaties too.
Zimbo123
@WarbossGogangash - yeah I reckon it probably more than likely be it.
The elite variation is a cool idea, and it'll be very interesting to see how the variations mix things up.