the game is really cool, but it needs (in my opinion) some changes.
I have 6000 hours of play in COH2, and some things should also be reported in DOW3.
retreat of units ... why not here?
too many resources ... manpower and energy to mid / late game you have a lot ... too much !!
absence of heavy covers (except the specific points).
the units do not experience
these things mean that the player makes only blob / spam.
send units to reinforce the base is very often a waste of time (not all of course)
best left to fight, both the manpower and abundant experience of the unit is always the same.
these icons (bottom) should simplify the finding of the units, but it is not so.
too big, and do not understand well what units it, better to change with an icon more intuitive than with the "picture" of the unit (the icons of COH2 units (the ones at the top right) are much more intuitive and easy to use)
membership units symbols
please, make them more intuitive for all factions. They are cute but hard to understand (especially in the midst of all those units)
maybe this simplification could also be useful for the point 5
for balancing etc it is still too early to speak.
these are my impressions, a cool game, but still much work to do
sry for english