I know that they've said they opted away from sync-kills but this is a feedback on the beta place and this is beta feedback. Engaging two units in melee felt unimpressive. In dow 1 and 2 when someone was killed in melee and you got the odd sync kill the kil felt meaningful and deadly. In this game it felt more like there was no weight behind the hit. Two people with foam noodles slapping each other with them, but to little effect until on person drops to the ground from excessive slapping.
that is all