not sure if this was already reported, but i just watched my replay where a few enemy squads walked RIGHT OVER two of my mines and they didnt activate. the first of the three however activated. unless there's some sort of ICD, these seem to be bugged at the moment.
Comments
Kresh
Shouldn't they detonate even if u put them onto immobile squad? I notice they don't detonate in this case too
nerva2940
yeah they just dont detonate in general. or very unreliably. would appreciate an acknowledgement of this by devs.
Skemooo
they have a setup time of like 10secs... are you sure they were live? or did u just put them in thier path?
nerva2940
I didn't know the setup time was that long! in that case, I don't think they were armed yet =\ I assumed setup was 2-3 secs max. Wish it said this in the tool tip.
Kresh
10 secs? Lol, so useless, need to be fixed asap.
Skemooo
its longer than 3 though i threw a number in :P but you can confirm it watch the mines the moment they go transparent is when they are armed.. same goes with scout marine mines.. or the squig burrow for orks.. untill they go transparent they are not armed and can be destroyed by enemy.. it should be some where in vicinity of 5-7 secs ..
nerva2940
yeah just to clarify...they're working but definitely take a long while to setup. you can't use them offensively. but there doesn't seem to be a limit to how many you can put down.
XViper
The setup\activation time needs to be properly listed and graphically shown.
nerva2940
+1