Of the units in the sky portal, I only really rate the falcon, as it has good normal damage which lets it rip up marines. I like to take the shield doctrine and load them with dark reapers. Fly in, let out the reapers, throw up the shield to protect both the falcon and the reapers while they set up and start killing things. As soon as anyone gets close, jump in and fly away again.
I also liked using them on the 3v3 map from the beta ( can't remember name) as you could fly them around the gaps on the flanks to harass and easily escape if needed.
Vypers can be good for hunting whirlwinds but get wrecked by speeders. Prisms could be nice for disruption, but I'd honestly rather take wraithguard/blades for raw power. Maybe they're better with warp spider teleporting prism doctrine, but I haven't tried that yet.
@Auric said:
Of the units in the sky portal, I only really rate the falcon, as it has good normal damage which lets it rip up marines. I like to take the shield doctrine and load them with dark reapers. Fly in, let out the reapers, throw up the shield to protect both the falcon and the reapers while they set up and start killing things. As soon as anyone gets close, jump in and fly away again.
Wow, that looks like a really cunning tactics. I should try that in some relaxing MP match... Never too much energy to spare (
As i hearth fire prism are very good for sniping buildings and destroy loota/devastator positions. I think it would work well in a 3vs3 to have 2-3 Fireprism behind the frontline.
I just had a match today where I used a falcon and prisms. Falcons are really effective where you can make use of negative space to flank with a couple of squads of infantry and their added incredible normal damage dps shreds even heroes. Using the sky portal in general compliments your mobility and skirmishing capabilities.
Prisms IMO are a little too expensive for what they are and how effective they are, personally I find them to be the most fragile and least effective artillery unit although their mobility gives them a small advantage where other artillery units fall flat, I might also be wrong here but it seems to me like they also have the lowest range of the 3 artillery units as a pitfall to their (relatively) high mobility. They are somewhat effective against vehicles, I believe they apply direct damage then artillery damage on ground but they're not very good as a long range anti-tank vehicle like they had been in the other games, and that niche is better filled by wraithguard which are available earlier and can be a lot more effective in general situations.
Personally I find Vipers useful for their utility and not much else, they're expensive, fragile and although they deal true damage they have little to no dps and the pathing and short range make manoeuvring difficult to say the least. At least their slow mines can mitigate the effectiveness of melee squads. Maybe they could be more effective with the right doctrines and strategy, I just prefer to think of them as a support skimmer.
Personally I think the Eldars vehicle situation is trash.. All there vehicles are way to squishy with no compensation in sight. They should have kept the mass production Wraithlord with gun options and given the elite version a name with it's title to differentiate it. Doesn't seem right how the Orks have mass prod. Killa Kans, Deff Dreads than basically elite versions of these units. The SM have Dreadnaughts and then a elite version of that (Venerable Dreadnaught). They reduced the Eldar to a base buff dwelling foot-clan style race in which all there vehicles are just there for support mostly. Not cool...
Putting the right hit squad inside a falcon with the proper doctrine on and bum-rushing the right situations can have it's rewards.
So kiting skills with a strong army in front is usually the go to tactic. But if your feeling brave and trying to get knee deep in it, than precise clicking skills is your only hope since they are floaty style vehicles and can maneuver somewhat nicely.
I've had some All Out War Phase 3 Games with some critical situations were I was loading up my best in a Falcon, having to send them in to a HOT zone knowing without a doubt they ain't coming back.
Truth be told with the game still new it's hard to get into a long lasting war where you get to play with vehicles for a good long bit. That's why I suggest playing against A.I. and pushing as hard and fast as you can to get some on the field and then try coming up with tactics that fit your play style. Cause Human vs. Human can be hard when trying to gain experience in that department.
Especially with Eldar.. ++heresy redacted++ things pop like water balloons if you don't know how to drive.
I just want to go off topic slightly to comment on using AI for experimenting.
AI haven't helped me in the least for developing strategies. The only thing they're useful for is testing unit match ups. The Hard AI are just incredibly easy to dominate. They don't put up much of a fight, they don't aggressively attack your generators or listening posts. I was very disappointed. Against hard AI I did just that, pushed as hard and fast as possible. Easy win within like 10min or so. But using that exact same strategy against players doesn't work at all.
Falcon is quite good, it shred infantry blobbs very fast. Fire Prisms are good for shooting down the turret. The Vyper is the shittiest vehicle I've seen so far. I can't imagine any use of it. Even if I would want to use the mine, the vyper gets owned by some standart RC infantry pretty quickly.
@HohesHaus said:
Falcon is quite good, it shred infantry blobbs very fast. Fire Prisms are good for shooting down the turret. The Vyper is the shittiest vehicle I've seen so far. I can't imagine any use of it. Even if I would want to use the mine, the vyper gets owned by some standart RC infantry pretty quickly.
the only theoretical use i can see for vypers are to chase down fleeing units and finish them off. they are not frontline units for sure.
I've been experimenting with falcons lately as well and found they are not as bad as they seem. Now if they weren't absolutely rekt by landspeeders with multi-melta i'd consider them a decent unit. They should have one of their weapons damage type changed to true or anti tank imo.
A shame they are pretty much unusable in eldar mirror due to wraith guards. Btw no idea how orks would counter them except for killa kans.
@Bersercker said:
I've been experimenting with falcons lately as well and found they are not as bad as they seem. Now if they weren't absolutely rekt by landspeeders with multi-melta i'd consider them a decent unit. They should have one of their weapons damage type changed to true or anti tank imo.
A shame they are pretty much unusable in eldar mirror due to wraith guards. Btw no idea how orks would counter them except for killa kans.
Ork tankbustas counter Falcons pretty well especially since they have bonus dmg against skimmers for some reason, like eldar vehicles aren't weak enough already???
@Bersercker said:
I've been experimenting with falcons lately as well and found they are not as bad as they seem. Now if they weren't absolutely rekt by landspeeders with multi-melta i'd consider them a decent unit. They should have one of their weapons damage type changed to true or anti tank imo.
A shame they are pretty much unusable in eldar mirror due to wraith guards. Btw no idea how orks would counter them except for killa kans.
Ork tankbustas counter Falcons pretty well especially since they have bonus dmg against skimmers for some reason, like eldar vehicles aren't weak enough already???
Not sure, falcons are fast and can escape for repairs if need be or harass LPs where there are no tankbustas. I'm pretty sure they should kill tankbustas pretty fast too as i've been able to kill a lascannon devastators squad with falcon before they are set up. Didn't play orks much yet though so i may be missing something.
@Elkantar1981 said:
Eldar miss the Wraithlord badly, and thats a big problem vehicle wise. I mean dreadnought, and deffdread but no wraithlord?
well they put wraithlord as an elite unit - what you have with eldar is wraithguard or wraithblades which are more anti-vehicle. they don't do damage output like a vehicle, except when they are fighting vehicles. i find i'm usually building counters to vehicles rather than using tier2 units to attack/capstone my team the way vehicles do for other armies.
@Bersercker said:
I've been experimenting with falcons lately as well and found they are not as bad as they seem. Now if they weren't absolutely rekt by landspeeders with multi-melta i'd consider them a decent unit. They should have one of their weapons damage type changed to true or anti tank imo.
A shame they are pretty much unusable in eldar mirror due to wraith guards. Btw no idea how orks would counter them except for killa kans.
Ork tankbustas counter Falcons pretty well especially since they have bonus dmg against skimmers for some reason, like eldar vehicles aren't weak enough already???
Not sure, falcons are fast and can escape for repairs if need be or harass LPs where there are no tankbustas. I'm pretty sure they should kill tankbustas pretty fast too as i've been able to kill a lascannon devastators squad with falcon before they are set up. Didn't play orks much yet though so i may be missing something.
Upd: didn't realise the tankbustats have such an insane range, its seems its the same as lascanon devs. So it turns out they counter falcon pretty hard after all and it doesn't seem like falcon is all that viable against orks, cause the ork player will instantly build tankbustas after seeing the falcon due to not having any other early anti vehicle except for heroes. Unlike the SM player who might try to deal with falcons using just ASM and lascanon devs (that are pretty bad) which is not that easy to pull off.
Also its hard to deal with trucks without wraithguard so falcon is even less of a good idea because of that.
Eldar vehicles are sort of that luxury car that you buy when your ahead. You can win with them, but you have to already be winning to even bring them into play.
I've actually won some games with vehicles and no Wraithguard at all. I used to spam Wraithguard, but I feel Wraithguard don't really allow you to turn things around, they're too slow and if used poorly (which I often do) the enemy can take advantage. I've lost most of my games solely because of them since they don't offer what Eldar does best; hit and run.
Vehicles on the other hand has tons of mobility. I tend to go for a very skirmish build, with stealthed Banshees (with Jain Zar) and Spectres, possibly Rangers as well. I start getting Dire Reapers and Wraithguard once I feel safe advancing on the objectives. Otherwise I always move around, poke the enemy, move up to their flank or behind, then retreat to avoid losing units.
I've found this an effective strategy, as I always preferred the mobility over raw power. The mobility allows you to always disengage if the enemy retaliates, with Wraithguard and Wraithblades, you gotta kinda know you'll win that engagement or you may risk getting them bogged down. It's well possible you can avoid that, but with my playstyle, I prefer always having the option to retreat than committing 100%.
I do agree however the vehicles are rather weak and Fire Prism is a crazy luxury that'll get smacked in a second by anti-vehicle fire.
@Numi said:
I've actually won some games with vehicles and no Wraithguard at all. I used to spam Wraithguard, but I feel Wraithguard don't really allow you to turn things around, they're too slow and if used poorly (which I often do) the enemy can take advantage. I've lost most of my games solely because of them since they don't offer what Eldar does best; hit and run.
Vehicles on the other hand has tons of mobility. I tend to go for a very skirmish build, with stealthed Banshees (with Jain Zar) and Spectres, possibly Rangers as well. I start getting Dire Reapers and Wraithguard once I feel safe advancing on the objectives. Otherwise I always move around, poke the enemy, move up to their flank or behind, then retreat to avoid losing units.
I've found this an effective strategy, as I always preferred the mobility over raw power. The mobility allows you to always disengage if the enemy retaliates, with Wraithguard and Wraithblades, you gotta kinda know you'll win that engagement or you may risk getting them bogged down. It's well possible you can avoid that, but with my playstyle, I prefer always having the option to retreat than committing 100%.
I do agree however the vehicles are rather weak and Fire Prism is a crazy luxury that'll get smacked in a second by anti-vehicle fire.
just a couple tactics to help with wraithguard.
use soul recall to recover squads about to die. double tap Q (Soul Recall) and it will bring them back to the Infinity Portal. Remember to double tap, otherwise it waits for you to select an Infinity Portal to return to.
if you plan on using Wraithguard - get the Rift Doctrine for them. You can then attack both infantry and vehicles at 100% damage rate. Also I put in a squad or two of wraithblades to handle ASM and melee rushers.
this last one is optional - i use the wraithlord with them. his charge followed up with his shield (as a tank) will setup your wraithguards for about 5 seconds of shielded free fire. more than enough to wipe out vehicles and hit a lot of their army.
if you plan on using Wraithguard - get the Rift Doctrine for them. You can then attack both infantry and vehicles at 100% damage rate. Also I put in a squad or two of wraithblades to handle ASM and melee rushers.
To add to this, Wraithguard shots explode on impact which doesn't effect vehicles much but when you're shooting infantry you do massive damage as each shot hits 2-3 guys. So those 3 shots turns into 6 or 9.
if you plan on using Wraithguard - get the Rift Doctrine for them. You can then attack both infantry and vehicles at 100% damage rate. Also I put in a squad or two of wraithblades to handle ASM and melee rushers.
To add to this, Wraithguard shots explode on impact which doesn't effect vehicles much but when you're shooting infantry you do massive damage as each shot hits 2-3 guys. So those 3 shots turns into 6 or 9.
Rift activated Wraithguard squad will destroy any SM squad in one shot pretty much, especially if you've gotten the vehicle/heavy infantry damage upgrade(s).
if you plan on using Wraithguard - get the Rift Doctrine for them. You can then attack both infantry and vehicles at 100% damage rate. Also I put in a squad or two of wraithblades to handle ASM and melee rushers.
To add to this, Wraithguard shots explode on impact which doesn't effect vehicles much but when you're shooting infantry you do massive damage as each shot hits 2-3 guys. So those 3 shots turns into 6 or 9.
Rift activated Wraithguard squad will destroy any SM squad in one shot pretty much, especially if you've gotten the vehicle/heavy infantry damage upgrade(s).
Wait.... Wraithguard don't use the infantry upgrades?????? And yes, it's lovely. I've been using that doctrine for a while now it's my favorite and I love that no one really knows or cares about it because it's super powerful and I don't want it getting nerfed.
@Kharneth
Wraithguard and Wraithblades use vehicules upgrades. Like Nobs for the Orks. This is pretty confusing but I guess it's the price to pay with only two armor type in the game.
I like this doctrine too. Wraithblades being more or less our end game unit, this give us more flexibility in this spot, wich is pretty good. I use it only in 3vs3 matches though.
@Vodacce said: @Kharneth
Wraithguard and Wraithblades use vehicules upgrades. Like Nobs for the Orks. This is pretty confusing but I guess it's the price to pay with only two armor type in the game.
I like this doctrine too. Wraithblades being more or less our end game unit, this give us more flexibility in this spot, wich is pretty good. I use it only in 3vs3 matches though.
That's incredibly annoying. Relic needs to make that more clear. Wraithguard, Wraithblades, and Nobz are infantry, not vehicles. They need to change the upgrades to clearly state that they affected Heavy Armor Units, not vehicles.
@Kharneth
If you over the cursor above the upgrade icon in the Soul shrine, it show which units is affected by it.
But yeah I agree it's confusing. To be honest the user interface of the game is lacking clarity here and there. I mean, the UI is fonctional and sufficent but more polish would be welcome.
i've been constantly using fast t2 into falcon lately and i now think falcons might even be OP. Basically if the falcon hits the field before the enemy has sufficient counters (at least 3 squads of lascanon devs\tank bustas\dark reapers\shadow specters, because falcon will also have support from elites and teleporting bonesingers that can prevent them from firing) it can singlehandedly wipe entire enemy army due to being able to outpace the squads trying to retreat and camp production buildings that are placed on the field.
On the other hand, if falcon arrives just a little too late when there are already wraithguard\landspeeder\killa kans on the field its almost a waste of resources, since it can't even kill LP in a timely manner like a landspeeder.
Imo its main gun should be changed to have less AoE so that it doesnt kill low health infantry squads (like anti vehicle teams) in three seconds but deal more damage to the primary target and get true damage so that falcon would stay relevant in mid-late game.
you just need 1 killakan/land speeder/wraithguard squad to counter falcon, since sky portal are really power hungry, unlike infinity portal
rushing falcon due its power cost is hardly a viable choice
@Hexod said:
Its rare but in some situation, i use vypers to harass requisition points. Makes your enemy live an economic hell.
Why are u telling this?
I am obliterating people with vipers, absolutely destroying their economy with the hit and run tactics, just need to use the aoe mechanic and aoe pure damage for a quick hell on earth and back, scouting for soft spots, units resting, listening posts, etc, for me they are the best eldar unit by far.
And becouse no one uses then no one expect them, its so fun.
U are revealing my secrets, dont make them popular¡¡¡
@Hexod said:
Its rare but in some situation, i use vypers to harass requisition points. Makes your enemy live an economic hell.
Why are u telling this?
I am obliterating people with vipers, absolutely destroying their economy with the hit and run tactics, just need to use the aoe mechanic and aoe pure damage for a quick hell on earth and back, scouting for soft spots, units resting, listening posts, etc, for me they are the best eldar unit by far.
And becouse no one uses then no one expect them, its so fun.
U are revealing my secrets, dont make them popular¡¡¡
Are you referring to the doctrine for viper mines or something? Cause their regular attack is pretty useless imo. Gotta try using that doctine i guess.
Comments
Auric
Of the units in the sky portal, I only really rate the falcon, as it has good normal damage which lets it rip up marines. I like to take the shield doctrine and load them with dark reapers. Fly in, let out the reapers, throw up the shield to protect both the falcon and the reapers while they set up and start killing things. As soon as anyone gets close, jump in and fly away again.
I also liked using them on the 3v3 map from the beta ( can't remember name) as you could fly them around the gaps on the flanks to harass and easily escape if needed.
Vypers can be good for hunting whirlwinds but get wrecked by speeders. Prisms could be nice for disruption, but I'd honestly rather take wraithguard/blades for raw power. Maybe they're better with warp spider teleporting prism doctrine, but I haven't tried that yet.
DonDimon
Wow, that looks like a really cunning tactics. I should try that in some relaxing MP match... Never too much energy to spare (
Larkis
As i hearth fire prism are very good for sniping buildings and destroy loota/devastator positions. I think it would work well in a 3vs3 to have 2-3 Fireprism behind the frontline.
Joshalith
I just had a match today where I used a falcon and prisms. Falcons are really effective where you can make use of negative space to flank with a couple of squads of infantry and their added incredible normal damage dps shreds even heroes. Using the sky portal in general compliments your mobility and skirmishing capabilities.
Prisms IMO are a little too expensive for what they are and how effective they are, personally I find them to be the most fragile and least effective artillery unit although their mobility gives them a small advantage where other artillery units fall flat, I might also be wrong here but it seems to me like they also have the lowest range of the 3 artillery units as a pitfall to their (relatively) high mobility. They are somewhat effective against vehicles, I believe they apply direct damage then artillery damage on ground but they're not very good as a long range anti-tank vehicle like they had been in the other games, and that niche is better filled by wraithguard which are available earlier and can be a lot more effective in general situations.
Personally I find Vipers useful for their utility and not much else, they're expensive, fragile and although they deal true damage they have little to no dps and the pathing and short range make manoeuvring difficult to say the least. At least their slow mines can mitigate the effectiveness of melee squads. Maybe they could be more effective with the right doctrines and strategy, I just prefer to think of them as a support skimmer.
GAMEofDEATH
Personally I think the Eldars vehicle situation is trash.. All there vehicles are way to squishy with no compensation in sight. They should have kept the mass production Wraithlord with gun options and given the elite version a name with it's title to differentiate it. Doesn't seem right how the Orks have mass prod. Killa Kans, Deff Dreads than basically elite versions of these units. The SM have Dreadnaughts and then a elite version of that (Venerable Dreadnaught). They reduced the Eldar to a base buff dwelling foot-clan style race in which all there vehicles are just there for support mostly. Not cool...
Putting the right hit squad inside a falcon with the proper doctrine on and bum-rushing the right situations can have it's rewards.
So kiting skills with a strong army in front is usually the go to tactic. But if your feeling brave and trying to get knee deep in it, than precise clicking skills is your only hope since they are floaty style vehicles and can maneuver somewhat nicely.
I've had some All Out War Phase 3 Games with some critical situations were I was loading up my best in a Falcon, having to send them in to a HOT zone knowing without a doubt they ain't coming back.
Truth be told with the game still new it's hard to get into a long lasting war where you get to play with vehicles for a good long bit. That's why I suggest playing against A.I. and pushing as hard and fast as you can to get some on the field and then try coming up with tactics that fit your play style. Cause Human vs. Human can be hard when trying to gain experience in that department.
Especially with Eldar.. ++heresy redacted++ things pop like water balloons if you don't know how to drive.
Kharneth
I just want to go off topic slightly to comment on using AI for experimenting.
AI haven't helped me in the least for developing strategies. The only thing they're useful for is testing unit match ups. The Hard AI are just incredibly easy to dominate. They don't put up much of a fight, they don't aggressively attack your generators or listening posts. I was very disappointed. Against hard AI I did just that, pushed as hard and fast as possible. Easy win within like 10min or so. But using that exact same strategy against players doesn't work at all.
HohesHaus
Falcon is quite good, it shred infantry blobbs very fast. Fire Prisms are good for shooting down the turret. The Vyper is the shittiest vehicle I've seen so far. I can't imagine any use of it. Even if I would want to use the mine, the vyper gets owned by some standart RC infantry pretty quickly.
Galahad2017
the only theoretical use i can see for vypers are to chase down fleeing units and finish them off. they are not frontline units for sure.
Bersercker
I've been experimenting with falcons lately as well and found they are not as bad as they seem. Now if they weren't absolutely rekt by landspeeders with multi-melta i'd consider them a decent unit. They should have one of their weapons damage type changed to true or anti tank imo.
A shame they are pretty much unusable in eldar mirror due to wraith guards.
Btw no idea how orks would counter them except for killa kans.
Solstice
Ork tankbustas counter Falcons pretty well especially since they have bonus dmg against skimmers for some reason, like eldar vehicles aren't weak enough already???
Bersercker
Not sure, falcons are fast and can escape for repairs if need be or harass LPs where there are no tankbustas. I'm pretty sure they should kill tankbustas pretty fast too as i've been able to kill a lascannon devastators squad with falcon before they are set up. Didn't play orks much yet though so i may be missing something.
Elkantar1981
Eldar miss the Wraithlord badly, and thats a big problem vehicle wise. I mean dreadnought, and deffdread but no wraithlord?
Galahad2017
well they put wraithlord as an elite unit - what you have with eldar is wraithguard or wraithblades which are more anti-vehicle. they don't do damage output like a vehicle, except when they are fighting vehicles. i find i'm usually building counters to vehicles rather than using tier2 units to attack/capstone my team the way vehicles do for other armies.
Bersercker
Upd: didn't realise the tankbustats have such an insane range, its seems its the same as lascanon devs. So it turns out they counter falcon pretty hard after all and it doesn't seem like falcon is all that viable against orks, cause the ork player will instantly build tankbustas after seeing the falcon due to not having any other early anti vehicle except for heroes.
Unlike the SM player who might try to deal with falcons using just ASM and lascanon devs (that are pretty bad) which is not that easy to pull off.
Also its hard to deal with trucks without wraithguard so falcon is even less of a good idea because of that.
Gleap
I build a sky portal when I want to lose. Thats pretty much the only reason to build one right now.
Galahad2017
Eldar vehicles are sort of that luxury car that you buy when your ahead. You can win with them, but you have to already be winning to even bring them into play.
Numi
I've actually won some games with vehicles and no Wraithguard at all. I used to spam Wraithguard, but I feel Wraithguard don't really allow you to turn things around, they're too slow and if used poorly (which I often do) the enemy can take advantage. I've lost most of my games solely because of them since they don't offer what Eldar does best; hit and run.
Vehicles on the other hand has tons of mobility. I tend to go for a very skirmish build, with stealthed Banshees (with Jain Zar) and Spectres, possibly Rangers as well. I start getting Dire Reapers and Wraithguard once I feel safe advancing on the objectives. Otherwise I always move around, poke the enemy, move up to their flank or behind, then retreat to avoid losing units.
I've found this an effective strategy, as I always preferred the mobility over raw power. The mobility allows you to always disengage if the enemy retaliates, with Wraithguard and Wraithblades, you gotta kinda know you'll win that engagement or you may risk getting them bogged down. It's well possible you can avoid that, but with my playstyle, I prefer always having the option to retreat than committing 100%.
I do agree however the vehicles are rather weak and Fire Prism is a crazy luxury that'll get smacked in a second by anti-vehicle fire.
Galahad2017
just a couple tactics to help with wraithguard.
use soul recall to recover squads about to die. double tap Q (Soul Recall) and it will bring them back to the Infinity Portal. Remember to double tap, otherwise it waits for you to select an Infinity Portal to return to.
if you plan on using Wraithguard - get the Rift Doctrine for them. You can then attack both infantry and vehicles at 100% damage rate. Also I put in a squad or two of wraithblades to handle ASM and melee rushers.
this last one is optional - i use the wraithlord with them. his charge followed up with his shield (as a tank) will setup your wraithguards for about 5 seconds of shielded free fire. more than enough to wipe out vehicles and hit a lot of their army.
Kharneth
To add to this, Wraithguard shots explode on impact which doesn't effect vehicles much but when you're shooting infantry you do massive damage as each shot hits 2-3 guys. So those 3 shots turns into 6 or 9.
Galahad2017
Rift activated Wraithguard squad will destroy any SM squad in one shot pretty much, especially if you've gotten the vehicle/heavy infantry damage upgrade(s).
Kharneth
Wait.... Wraithguard don't use the infantry upgrades?????? And yes, it's lovely. I've been using that doctrine for a while now it's my favorite and I love that no one really knows or cares about it because it's super powerful and I don't want it getting nerfed.
Vodacce
@Kharneth
Wraithguard and Wraithblades use vehicules upgrades. Like Nobs for the Orks. This is pretty confusing but I guess it's the price to pay with only two armor type in the game.
I like this doctrine too. Wraithblades being more or less our end game unit, this give us more flexibility in this spot, wich is pretty good. I use it only in 3vs3 matches though.
Kharneth
That's incredibly annoying. Relic needs to make that more clear. Wraithguard, Wraithblades, and Nobz are infantry, not vehicles. They need to change the upgrades to clearly state that they affected Heavy Armor Units, not vehicles.
Vodacce
@Kharneth
If you over the cursor above the upgrade icon in the Soul shrine, it show which units is affected by it.
But yeah I agree it's confusing. To be honest the user interface of the game is lacking clarity here and there. I mean, the UI is fonctional and sufficent but more polish would be welcome.
Kharneth
Someone needs to explain to the developers over at Relic what infantry means.
Bersercker
i've been constantly using fast t2 into falcon lately and i now think falcons might even be OP. Basically if the falcon hits the field before the enemy has sufficient counters (at least 3 squads of lascanon devs\tank bustas\dark reapers\shadow specters, because falcon will also have support from elites and teleporting bonesingers that can prevent them from firing) it can singlehandedly wipe entire enemy army due to being able to outpace the squads trying to retreat and camp production buildings that are placed on the field.
On the other hand, if falcon arrives just a little too late when there are already wraithguard\landspeeder\killa kans on the field its almost a waste of resources, since it can't even kill LP in a timely manner like a landspeeder.
Imo its main gun should be changed to have less AoE so that it doesnt kill low health infantry squads (like anti vehicle teams) in three seconds but deal more damage to the primary target and get true damage so that falcon would stay relevant in mid-late game.
yourCuteMotoko
you just need 1 killakan/land speeder/wraithguard squad to counter falcon, since sky portal are really power hungry, unlike infinity portal
rushing falcon due its power cost is hardly a viable choice
Hexod
Its rare but in some situation, i use vypers to harass requisition points. Makes your enemy live an economic hell.
leinad
Why are u telling this?
I am obliterating people with vipers, absolutely destroying their economy with the hit and run tactics, just need to use the aoe mechanic and aoe pure damage for a quick hell on earth and back, scouting for soft spots, units resting, listening posts, etc, for me they are the best eldar unit by far.
And becouse no one uses then no one expect them, its so fun.
U are revealing my secrets, dont make them popular¡¡¡
Bersercker
Are you referring to the doctrine for viper mines or something? Cause their regular attack is pretty useless imo. Gotta try using that doctine i guess.