Relic I am really trying to understand your stance on this issue. You want players to have the ability to swing back, but also want players to have the ability to wipe out entire armies late game. One of those things is happening and the other is not, I can assure you. I'm not even gonna touch the fact that so many units out range their counters or the fact that costs are not balanced. I expect that to be ironed out through time. I'm addressing the fact that people can just turtle out points to use on mass aoe abilities that make army size or composition irrelevant. Yeah you can stop those abilities, but good luck running that Helm's Deep Ork into that Orbital Bombardment with 3 billion shots coming in from long range. Krump that.
Comments
KanKrusha
If that ten point elite cost 1000 req to call down each time they would have a much smaller army for your next wave to face
Pringworm
Not talking about elites.
RedDevilCG
Don't run it it. Drop it on your Zapnoggin and teleport in at the last moment. It's hilarious and unstoppable. Plus he lives through it and and can use his scrap blast and fist to clean up after.
https://youtu.be/Xcz68viHfnw
There are so many cool things in this game that have yet to be discovered. I love the end game mayhem.
durkanurkas
I agree to nerf the nukes or at least make them more counter-able. A super mega death ray coming from space that can levitate and destroy titans?? WTF were you thinking relic?? The Ork nuke comes somewhat close in ridiculousness if you use teleport at last seconds, Eldar's is trash comparatively (isn't over-done, it's balanced IMO). 2 point ability easily destroys an 8+ point elite along with everything else.... How in the fck did this make it through balance testing?
I love the game but this insta-fck shennenigans ruins the fun
Deathmaw
Honestly I think the super weapons should be a once per battle type of deal. Make them cost resources instead of elite points and only be used once per battle. As it is currently I hate using the knight level elites because a SM player can just drop orbital bombardment and wipe it out with the stupid suck in the air mechanic.
Stoner
Nukes aren't problem, problem are units. They are WAAAY too squishy, and some Elite AoE wreck even harder than super weapons because you don't even have enough time to react. If unit/squad survivability would be considerably buffed across the board, it would solve a lot of issues early, mid and late game.
AKaTTACK
Balance will improve. Game is balanced around 1v1, so in 2v2 and 3v3 all semblance of balance goes out the window. Also, what do you expect when you play a 30-45 min game? Dont let the other player turtle. I found avoiding the nukes in beta very easy. So to me they seem fine.
Connatic
There is something to this. I played a 2v2 match where the opponent pulled back to turtle and rebuild. We rushed in to attack the turrets then the core. Horrible engagement, we were sloppy and lost most of our army. But the remnants of our army just focused on the core. They couldn't stop our DPS in time and we won.
Scrangos
The only one that feels like absolute BS is the space marine one. Having such an easy perma crowd control on a super elite is kinda BS. and if hes smart its not really counterable, he can have his owne lites or army standing on the beacon and good luck getting anything done.
wongtp
horrible, i lost games to tactics like these, build enough armor piercing and true damage units, wait for a lull in battle or an undefended spot because the entire team is out pushing and just bum rush through, no tactics.
and we were beating them in field battles over and over and over again. sigh, this game gets on my nerves sometimes. all these little crap experiences kills the game completely. to think that they were aiming for esports with such issues?
Stoner
Well, it's completely different for me. I haven't been playing team games too much, but in every single team match total domination of certain race wasn't so obvious. Power Core mode works very well in team matches where with bigger armies it's easier to push and kill turrets as well as defend your own gens. Races synergize pretty well, each give boon to another and overall gameplay feels rich and unique. Cheese tactics can be countered since two player can work together. In 1v1 you don't have enough army, resources or options to do anything. Even balance on big scale doesn't feel as broken. For me game is completely imbalanced specifically for 1v1, feels like devs haven't even tested it at all... Neither gamemode nor race features works as they supposed to.
PrimaGoosa
How do you outline exactly what the tactic is, then try to say "no tactics"? It's a perfectly viable tactic. It's a comeback tactic. It's a tactic designed to win the game instead of the "most field battles won" star.
No, actually, they specifically weren't aiming for esports. Why people keep saying that is above and beyond me. Regardless, it was always a potential play in DOTA 2/LoL to take advantage of an entire team push and backdoor. If the rest of your team can hold them long enough for you to complete the objective, you win.
It's an objective-based game, and the objective isn't "win every field battle". You can not like it, that's your own preference, but you should take some responsibility for misplaying that game. If you are playing Chess, and you take most of your opponents pieces, and they still somehow sneak back and checkmate you, you still lose and it's your fault for losing while focusing on just taking an opponent's pieces.
wongtp
seriously are you trying to push it as a viable tactic? do you not understand how destructive it is to gameplay and the game itself?
there's no tactic, execution is merely mass units in drop pods, send asms to grind through stuff and drop them all at a go and just right click objective while hoping that the enemy do not come back fast enough to fight you off. is there any good plays involved? none. good tactical plays? none. good mechanical plays? none. nothing great, just cheesy, disgusting and boring.
is that good gameplay to you? extremely tactical and strategic? fun?
i should not take any responsibility for having a horribly implemented objective gamemode. i merely work around it, i succeed sometimes, i fail at times. i dont understand why this type of ++heresy redacted++ should happen in the 1st place. what you should be is be ashamed that you are advocating such nonsense to be in the game.
dota2 has backdoor protection, that says alot for itself and their stance on backdoor. sure they may allow it on their gaems but if you do pull off after all that backdoor protection, i guess its safe to say that well maybe the other players were bad at pushing.
i fail to see why everything seems to be the 'player's' fault. all i see here is an extremely underwhelming game, drowned in issues and strategical ++heresy redacted++.
lastly, no one is focusing on field battles. its just battles we fought while waiting for anti armor/true damage units. what we do have is a force of regular damage units that we used to destroy the opponent teams. while we were grinding through that, those players just send a couple of asms and called in even more asms and 2-3 dreadnoughts from droppods just to take our objective.
PrimaGoosa
Backdoor protection, like using a turret to stun units? Or hiding your core for 45 seconds (or however long it is)?
If players legitimately can't handle losing based on rules they should understand, because they just don't like them, then I am concerned about the future of gaming.
All i see are more players who are terrified of admitting even for a second that they fucked up.
Want to win? Play the objective. Want to do your own thing? Don't expect to win.
wongtp
pathetic, no ones is terrified if we are being outplayed, fairness is however another issue that you cannot seem to grasp.
games are just played with cheesy nonseniscal bullcrap with abusive techniques that you apparently seem to adore and endorse. i guess having 5 asms, 4 wartrukks with suicide doctrine and weirdboy and that kind of thing and what you consider as being extremely skilled.
if players are inclinced to abuse their way to victories without having any meaningful skill in engaging in combat and legitimately pushing lanes, relying on suicidal techniques and massing armoud piercing units with immediate deployment mechanics, i worry for the future not for gaming, but just dow3 and its delincing playerbase.
PrimaGoosa
This entire post is you deciding that another strategy is inferior to yours solely because you don't like it. I bet you never stopped even for a second to think about how you might counter strats like that, and instead just decided you hated them and thought the game was bad for allowing them.
To me, that's just weak. People complain there are no comeback mechanics, then you have the ability to come back and win via objective ganking, but that's cheesy abusive garbage. There's really just no pleasing people, everyone decides what artificial rules to apply to each game, and that's that. Anything else is cheese, abuse, stupid, no-skill, etc. etc. etc.
I wouldn't say I love backdooring, but it exists, and you know it exists. So work on dealing with it. If you ignore it, lose, then complain about it, that's your fault.
KanKrusha
Five ASM squads, four war trukks, a weird boy and other stuff? Sounds like a big Gorking army to me.
Sounds like they got there "firstest with the mostest". You should watch the replay from the other team's perspective.
wongtp
nah that was just an example of the meta game now. which consists of squad wiping nukes and powerswords spam, turning the game into a no fun gameplay where battles are fought within 30seconds and who is able to pump out the most nukes during.
part of the reason why playerbase is declining so fast.
what happened was 2 asm sqauds tearing through turrets, giving sight and then 2 sm players dropping all their droppods filled with asm and dreadnoughts, easily busting the core in seconds. we managed to delay them with invul but it wasnt long enough before we were able to destroy the dreadnoughts.
well we shall see what kind of decisions relic wants to make for this game.
Fuhax0r0
I honestly dont get your point.. backdooring as it is called nowadays was just a valid tactic back in warcraft 3.. it doesnt even has to be planned, if i gather my troops with allies in front of their base to finally push them and they did the same just in the same time, we shall see whose base goes down faster
It always was like this, it doesnt matter if u have to destroy the enemy core first or destroy the last building, its the same thing.
I personally hate this ++heresy redacted++ cause it costed me like 2 or 3 games i remember, that were quite equal to your descripted games, but like tupac once said "thats just the way it is"