I made this thread so we could get a clearer opinion on what people want to say
Some random guidelines:
Try to break up topics on depth about DoW3 I recommend Buildings and units as topics of discussion
When comparing the game to previous titles or other games clearly state the game as the example
Understand this is a discussion and should always respond with smarts and class
What I understand is that DoW3 has very basic building each are their own and do not have special interactions with eachother nor have a building path of some kind.
Noted exception is the orks and the Waargh tower mechanic. When talking about building depth what are we searching for? Upgrades to buildings or upgrades from buildings? Unique abilities tied to buildings like in DoW1? I question whether DoW3 truly needed as many building as it has besides listening post each race have about 4 buildings: Basic infantry, Advanced/Specialised Infantry, Vehicle and Armoury.
As like many have compared DoW1 and DoW2 have far more depth on units, simply put unit customisation. Units in DoW3 have very minimal customisations except tactical marines and their plasma and flamer upgrades. DoW1 had the added mechanic on attachments that enhanced a particular squad while absent from DoW2, it added special abilities to leader type upgrades. Orks have speical scrap mechanic which is fairly unique but as it is a singular upgrade with no cost be it restricted to availability of scrap, makes the upgrade in turn worthless than it otherwise should as the base unit becomes useless without it or have no need for it.