This thread is here to talk about the Space marine doctrine that lets you field grenades and shieldwall for devs.
In my oppinion atm grenade doctrine is pretty weak choice for SM. Its more of a knock back tool than a damage tool. So if thats what is intended by relic than ok.
Great but comparing the grenades to all the other grenades that Dire avengers and shoota boyz get. Their grenades do decent to incredible damage and knockback and dont even need to spend a doctrine slot to have good grenades.
Shieldwall gives your devestators a shield after having your devs stationary for like 8 seconds. Most engagements are almost over or decided after that and your devs will be nuked or already knee deep in melee units at that point. The best way to use shieldwall i suppose is having the devs set up before hand if you have an inkling that you are about to get attacked but i feel like they could reduce the time it takes to setup shield maybe 4 seconds after setup? How do you guys feel about it?
Im also aware that SM are atm one of the strongest T 1 ranged units in the game and some doctrines need to get toned down for them. Just trying to see how peeps feel about the other not so much used doctrines.